MASTER TRACKS PRO

                            User's Manual


                            CONTENTS

   1. Introduction
        .1   features
        .2   how it works
        .3   the interface
        .4   switching between windows
        .5   using alternate keys

   2. Installation of Hardware and Software
        .1   hardware hookup
        .2   starting up Master Tracks

   3. Quickstart Tutorial
        .1   booting up
        .2   recording a track
        .3   playing your first track
        .4   recording a second track
        .5   playing both tracks
        .6   naming your tracks
        .7   saving the sequence on disk
        .8   editing your sequence

   4. Basic Sequencer Operation
        .1   the transport and conductor windows
        .2   play
        .3   record
        .4   rewind
        .5   fast forward
        .6   stop
        .7   all notes off
        .8   pause
        .9   transport window counters
        .10  seeing elapsed time
        .11  other transport window settings
        .12  wait for MIDI keypress
        .13  auto
        .14  count-in
        .15  metronome
        .16  MIDI Thru
        .17  sequencer window
        .18  selecting which tracks play
        .19  selecting which tracks record
        .20  soloing tracks
        .21  naming tracks
        .22  selecting MIDI playback channel
        .23  setting the program number
        .24  looping a track
        .25  playing a sequence
        .26  recording a track
        .27  conductor display window
        .28  changing the tempo
        .29  the conductor track

    5. Song Editor Window
        .1   scrolling through the song editor window
        .2   playback point
        .3   the measure ruler
        .4   using song markers
        .5   placing markers
        .6   moving to a marker
        .7   naming a marker
        .8   editing MIDI data
        .9   selecting measures to edit
        .10  selecting an entire track
        .11  selecting measures across all tracks
        .12  selecting a block of measures
        .13  shift click
        .14  editing the selected music
        .15  playing a sequence from the song editor
        .16  moving to the step editor

    6. Step Editor Window
        .1   show/hide the grid
        .2   scrolling through the step editor window
        .3   moving to a marker
        .4   zooming in and out
        .5   switching to another track
        .6   playing a sequence from the step editor
        .7   editing note data
        .8   editing regions of notes
        .9   pitch and time indicators
        .10  choosing zoom level
        .11  tied notes
        .12  selecting a region for editing
        .13  inserting new notes
        .14  choosing note durations
        .15  tuplets
        .16  setting other note values
        .17  inserting notes with the mouse
        .18  inserting notes with a MIDI keyboard
        .19  rests
        .20  backspacing to erase mistakes
        .21  moving and copying notes
        .22  moving the note
        .23  copying the note
        .24  erasing notes
        .25  editing individual notes
        .26  editing note parameters numerically

    7. Using MIDI Data Windows
        .1   opening a data window
        .2   scrolling
        .3   moving to a marker
        .4   zooming in and out
        .5   edit resolution
        .6   switching tracks
        .7   editing MIDI data
        .8   selecting a region
        .9   inserting events
        .10  changing existing MIDI events
        .11  thinning out dense MIDI data
        .12  erasing events
        .13  the pitch bend window
        .14  channel pressure window
        .15  key pressure window
        .16  modulation window
        .17  controllers window
        .18  program change window
        .19  conductor track data window

    8. Using the File Menu
        .1   about sequence files
        .2   starting a new file
        .3   opening an existing file
        .4   closing a sequence file
        .5   saving a sequence file
        .6   using the 'Save As' command
        .7   using the 'Revert to Saved' command
        .8   customizing your screen display
        .9   importing and exporting MIDI files
        .10  quitting the program

    9. Using the Edit Menu
        .1   working with tied notes
        .2   about the clipboard
        .3   the undo command
        .4   cutting
        .5   copying
        .6   pasting
        .7   clearing
        .8   mixing data
        .9   inserting measures
        .10  select all
        .11  show/hide clipboard

    10. Using the Change Menu
        .1   change channel
        .2   change duration
        .3   change velocity
        .4   change continuous
        .5   mapping data
        .6   changing data values
        .7   change conductor
        .8   tempo range
        .9   changing meter
        .10  strip data
        .11  transpose
        .12  humanize
        .13  quantize
        .14  percentage ahead of the beat
        .15  offset
        .16  using quantize
        .17  fit time

    11. Using the Windows Menu
        .1   sequencer
        .2   song editor
        .3   step editor
        .4   pitch bend
        .5   channel pressure (aftertouch)
        .6   key pressure
        .7   modulation
        .8   controllers
        .9   program change
        .10  conductor track data window

    12. Using the Layout Menu
        .1   hide/show grid
        .2   hide/show markers
        .3   follow playback
        .4   zoom in/out

    13. Using the Goodies Menu
        .1   display memory use
        .2   markers window
        .3   about markers
        .4   naming a marker
        .5   displaying the conductor window
        .6   displaying the transport window
        .7   managing system-exclusive data
        .8   receiving sysex data
        .9   storing sysex data on disk
        .10  loading sysex data from disk
        .11  sending a sysex file to a MIDI device
        .12  quitting the sysex dialog
        .13  MIDI keyboard setup
        .14  MIDI transport control
        .15  using the MIDI keyboard for step entry
        .16  configuring your MIDI setup
        .17  selecting the timing source
        .18  using the record filter
        .19  changing the record filter settings
        .20  miscellaneous controllers
        .21  selecting individual channels on the record filter
        .22  quantizing while recording
        .23  exiting the record filter

    14. Advanced Topics
        .1   conductor track settings
        .2   re-barring to remove a beat
        .3   inserting measures in a single track
        .4   punch-in recording
        .5   looping
        .6   looping to the half-bar
        .7   loading many MIDI devices with a single mouse click
        .8   dumping from other sequencers
        .9   editing across windows
        .10  crescendos and decrescendos
        .11  building songs
        .12  song list mode
        .13  sequence data structure and ties
        .14  sliding tracks
        .15  MIDI sync song pointer
        .16  SMPTE
        .17  transposing drum patterns
        .18  notepad
        .19  a typical scenario
        .20  summary of keyboard commands
        .21  list of MIDI controllers

----------> 1. INTRODUCTION >-----------------------------------------

1.1 FEATURES

Master Tracks Pro includes features which let you do the following:

 -Control the sequencer using an on-screen control panel that looks
  like a tape-recorder transport control. Just click on Play, Record,
  Pause, Stop, Rewind or Fast-Forward to move instantaneously from
  measure to measure.

 -Set the meter, tempo and beat independently for each measure.

 -Display the elapsed time of any section of your piece.

 -Record all MIDI events on the 16 possible MIDI channels
  simultaneously, including key velocity, after-touch, sustain,
  modulation and pitch-wheel changes, and program changes.

 -Apply automatic and musically accurate error correction to your
  music, compensating for imperfect playing technique. A 'humanize'
  feature can compensate for the computer's predeliction to error-
  correct "too much" and thus create sterile, mechanical-sounding
  performances. Humanizing adds random, miniscule irregularities in
  note timing and velocities.

 -Merge, delete, transpose, repeat and copy individual tracks, or
  selected portions of a track.

 -Change the note velocities, continuous MIDI data, note
  durations, key, tempo, meter or MIDI channel information for
  whole tracks or just selected regions of a track or tracks.

 -Change playback tempo instantly or gradually over time. You can
  have Master Tracks 'fit time' to proportionally adjust tempos in
  a region to fit a given length of time - particularly useful for
  film and video work.

 -Visually edit your compositions on a variable-resolution grid
  which displays all MIDI events. Change a note's pitch or duration
  by dragging it to a new position. Step input using the mouse or
  MIDI keyboard with selectable duration, velocity, articulation and
  MIDI channel for each note.

 -Graphically plot and alter pitch-bend, aftertouch, key pressure,
  modulation, controllers, and program changes.

 -Set markers anywhere in a piece and easily jump to those locations
  for easy editing. An 'auto-rewind' feature can be set to quickly
  rewind your composition to a given point for effortless recording
  of multiple takes in a single track, or of subsequent tracks.

 -You can set Master Tracks to scroll the graphic display of your
  sequence as it plays it, so you can see the music on-screen while
  you listen.

 -You can incorporate your MIDI music into professional audio and
  video productions utilizing MIDI Song-Pointer and external SMPTE
  synchronizers.

 -A Sysex Utility lets you control your entire MIDI setup from a
  single program. You can save and load voices, banks of voices,
  drum patterns, samples, or any other kind of MIDI sysex data to
  and from your synthesizers, drum machines and other MIDI devices.
  This information can be saved on diskette with your sequences.

 -You can control Master Tracks right from your MIDI keyboard rather
  than from the ST's. Control the transport functions and the step
  input durations without taking your hands off your instrument.


1.2 HOW IT WORKS

  Master  Tracks  Pro  is similar to a fancy tape recorder, only much more
capable. Like a multi-track tape machine, Master Tracks Pro lets you record
one  track  of music at a time, playing them back later as an ensemble. You
can  even  edit each track individually to make changes or fix mistakes - a
feat  which is impossible with audio tape recorders. And with a total of 64
tracks  available  at any given time, Master Tracks Pro offers much greater
flexibility than do most tape machines.

  As  you  may  know,  there are many MIDI sequencers available today. So,
what  makes  Master Tracks Pro different? To begin with, Master Tracks uses
dynamically  allocated tracks. This means that the varios tracks in a given
musical  piece can be of any length, and that the length is alterable. Many
other  sequencers  require  all tracks to be the same length. Master Tracks
Pro does not.

  Secondly,  Master  Tracks Pro allows you to alter discrete portions of a
track  or  tracks  after  you've  made  a recording. This is similar to the
ability to mark and alter blocks of text when using a word processor. After
marking  a  block  of  music  in Master Tracks Pro, you can then modify the
selected notes or MIDI events in a wide variety of ways.

  You  record  your musical sequences, one track at a time, either in real
time  (as  you play on a MIDI-equipped keyboard), or note by note using the
mouse or MIDI keyboard (step entry). For step entry of notes, Master Tracks
Pro  provides  a  graphic  step  editor  that lets you see each note on the
computer's  screen as you enter it. The step editor also lets you precisely
edit  each  note or other musical event after it has been recorded, whether
you've used real time or step entry to record your music.

  In  addition  to  editing  individual  notes,  tracks  as a whole can be
further  edited,  and  they  can  be  mixed together with other tracks in a
variety  of  ways  to  form compositions of various lengths, even very long
pieces.  Using  the  Master  Tracks  Pro  CLIPBOARD,  you can cut and paste
sections of one piece into another piece to quickly create songs based on a
number of existing sequences.


1.3 THE INTERFACE

  Master  Tracks  Pro's  many program functions and commands are organized
logically  into  a  number  of  different  windows where you work with your
sequences. There are six main windows:

  >TRANSPORT WINDOW: Where you control you MIDI 'tape deck' by clicking on
Play, Stop, Fast-forward, etc.

  >SEQUENCER WINDOW: Where you record and play back your tracks.

  >CONDUCTOR WINDOW: Where you control tempo, meter, and beat settings.

  >SONG EDITOR WINDOW: Where you display, cut, copy, paste, and regionally
alter  tracks. The structure of a sequence is displayed and edited in units
of measures.

  >STEP  EDITOR WINDOW: Where you display the individual notes in a track.
Graphic  display  of note data lets you see exactly what you are doing. The
notes are displayed on a piano roll, moving left to right.

  >MIDI  DATA  WINDOWS:  Where  you  display  and  edit  a graphic plot of
pitch-bend,  channel  pressure,  key  pressure, modulation, controllers, or
program changes. There are six MIDI Data windows:

    Pitch Bend
    Channel Pressure
    Key Pressure
    Modulation
    Controllers
    Program Change
    Conductor Track Data

  All  of  the main windows described above include menu selections at the
top  of  the screen, and various ICONS located on the screen which are used
in  editing or record/playback operations. These are explained in detail in
their respective chapters of this manual.


1.4 SWITCHING BETWEEN WINDOWS

  All  of  the  windows and their associated commands are accessed via the
menu  bar  at  the  top of the ST's screen, just as they are with any other
Atari  ST  program.  You  simply  point  to  the name of the window or menu
selection  you  want,  highlighting  it,  and  pull  the  mouse toward you,
highlighting  the  selection  you want from the menu. Press the button, and
the program does the rest.

  Master Tracks Pro lets you have several windows 'open' and on the screen
at  the  same  time.  However,  at any given time, there is only one ACTIVE
window.  The  active  window  is the one you are working on at the time. To
activate  a  different  window  you simply point to it and click the mouse.
Additionally,  you  can  move windows around to convenient locations on the
screen and size them according to your preferences.

  Once  you  have the windows set up the way you like, you can then easily
switch  between  them.  It's  a little like setting up your desktop or work
area  to  have  everything  in  a  convenient location. A setup we've found
useful  lines  up the Song Editor and Sequencer windows so that tracks line
up.  The  Transport  control  sits at the bottom of the screen, as does the
Conductor window.

  The  WINDOWS menu items all have ST keyboard equivalents, too. The three
main  Master  Tracks  Pro windows can be accessed by pressing Function keys
F1, F2, or F3. The other MIDI Data editing windows are accessed by Function
keys F4 through F9.


1.5 USING ALTERNATE KEYS

  Aside  from  the  menu  and window selection techniques described above,
there  are  some  shortcuts you may want to use. Master Tracks Pro lets you
use the Alternate key to perform certain operations, such as Copy, Cut, and
Paste, rather than using the menu selections directly.

  To use these commands, you press the Alternate key and the corresponding
key  at  the  same time. Sometimes this is the first letter of the command.
Having  two  ways  to  select  and  execute commands allows flexibility for
individual  preferences  and situations. You may find that you prefer using
the  menus  while you are learning the program, but that you can get things
done faster using the Alternate and Function keys once you're more familiar
with  the  program. (See the summary of Master Tracks Pro keyboard commands
in Chapter 14)



----------> 2. INSTALLATION OF HARDWARE AND SOFTWARE >----------------

  Before you begin using Master Tracks Pro, you will have to:
-Connect your MIDI cables between your synthesizer and computer.
-Make  a  COPY of Master Tracks Pro or install it on your hard disk (if you
are using one).

  This  chapter  explains how to do these procedures. Please take the time
to  read this chapter so that you can begin using Master Tracks Pro quickly
and without any unnecessary headaches.


2.1 HARDWARE HOOKUP

  The  exact configuration of your MIDI cables will vary depending on your
particular  arsenal  of  equipment. You will need at least two cables - one
for  MIDI-In  and  one  for MIDI-Out. The first cable goes from MIDI-Out on
your  synthesizer  or  keyboard controller to the MIDI-In connector on your
Atari ST. The second one goes from MIDI-Out on the Atari to MIDI-In on your
synthesizer.

  You  may  want  to hook up other MIDI cables too, if you have additional
synthesizers and sound modules. Some interfaces have additional sockets for
such  connections.  Alternatively,  you  may  chain  together  a  number of
synthesizers  via any MIDI-Thru connectors which your synthesizers have. To
do  this,  you  simply  run  a cable from your main synthesizer's MIDI-Thru
socket to the second synthesizer's MIDI-In socket, and so on.


2.2 STARTING UP MASTER TRACKS

    ****FIRST MAKE A BACKUP COPY OF MASTER TRACKS PRO ****

    1) Turn on your MIDI equipment, THEN your computer, in the normal
       manner.
    2) Double-click on MT_PRO.PRG to run the program.

  The  Sequencer,  Transport  and  Conductor windows and the menu bar will
appear on the screen, and you're ready to go.



----------> 3. Quickstart Tutorial >----------------------------------

  This  chapter  walks  you  through  the basics of recording, editing and
playing  back a tune using Master Tracks Pro. Only the basics are described
here, but it's enough to get you going. We certainly recommend your reading
the  rest  of this manual to take advantage of the full capabilities of the
program.


3.1 BOOTING UP

1) Begin by making sure your MIDI cables are installed properly (see
   the section on installation), then turn on your MIDI instrument.

2) Put the backup of Master tracks (THAT YOU MADE, didn't you?) in
   your disk drive, and turn on your computer.

3) Double-click on the Master Tracks Pro program (probably named
   MT_PRO.PRG). The Master Tracks Pro main screen will appear, with
   the Transport, Sequencer, and Conductor windows on the screen.

4) The Transport window at the bottom of the screen contains the
   controls used for starting, stopping, fast-forwarding and
   rewinding. It also has a pair of counters to show you where you
   are in the sequence, and a number of other controls on the right
   side of the window. The name of your sequence will appear at the
   top of this window.

5) Notice that the Auto control is highlighted in inverse video,
   indicating that it is on. When Auto is on, the sequence
   automatically rewinds to its start point as soon as you stop
   playing or recording.

6) Notice the Sequencer window at the upper portion of your screen.
   Click on the Record box (the one labeled REC) in the first track
   of the sequence. Be sure that a solid black circle appears in the
   field, indicating the track is activated and is ready to record.


3.2 RECORDING A TRACK

7) Get your MIDI instrument ready to record your first track, and set
   it to send and receive on MIDI channel 1. Start the recorder by
   clicking on Record in the Transport window, or by pressing Enter
   on the ST keyboard.

8) Play your music. When you're finished playing, click on Stop in
   the Transport window, or simply hit the Spacebar.

  Notice that the counter immediately returns to measure 1, beat 1 as soon
as you stop the sequence, because Auto (auto-return) is on.

  Notice  also  that  in  the Sequencer window, the Play box for the track
you've  just  recorded now contains a solid black triangle, meaning that it
has been activated for playback.

3.3 PLAYING YOUR FIRST TRACK

1) To play back your first track, click on the Record box again to
   deactivate the track for recording, setting it to Play mode.

2) Click on Play in the Transport window, or press the Spacebar on
   the ST keyboard.

3) To stop playback, click on Stop in the Transport window or press
   the Spacebar again.


3.4 RECORDING A SECOND TRACK

4) To record another track, go back to the Sequencer window and
   activate the second track for recording by clicking on its Record
   field. You'll see the solid black circle appear in the field,
   while it disappears from the first track.

5) The rest of the process is identical to the steps you used to
   record your first track: Just click on Record or press the Enter
   key to start the recorder. You'll hear your first track play while
   you record. When you're through, click on Stop or press Space to
   stop the recorder.


3.5 PLAYING BOTH TRACKS

  By now, it's probably obvious what you have to do to play both tracks of
your  two-track  recording.  Simply  click  on  track  2's  Record  box  to
deactivate  it,  and  start the playback by clicking on Play or hitting the
Spacebar.


3.6 NAMING YOUR TRACKS

  Master  Tracks  Pro  lets you give each track a name for easy reference.
Typical names might be "Bass", "Horns", etc.

1) To name your first track, click over its track name field. A small
   window pops up, and you can now type in the name you've chosen.
   When you're through, click on OK or press Return.


3.7 SAVING THE SEQUENCE ON DISK

  When you're ready to save:

1) Choose "Save As..." from the File menu.

2) As soon as you choose the Save As... command, Master Tracks Pro
   will pop up a dialog box that lets you name your sequence. Since
   there is very little space available on your Master Tracks program
   disk, remove it from the drive and insert a data disk. Click in
   the Title bar of the disk directory window. Now type in the name
   you've chosen, and click on OK or press Return. The file will be
   saved. (after you save a file once, you will not need to enter the
   name again. It will be saved automatically every time you choose
   the Save command.)


3.8 EDITING YOUR SEQUENCE

  Now  that  you  have  saved  your  first sequence, Open the file on your
Master  Tracks Pro original disk entitled INVENT1.MTS (J. S. Bach Invention
#1).  You  can  make  changes  on  groups  of measures from the Song Editor
window.

1) Choose Song Editor from the Windows menu to call up the window. A
   graphic representation of your sequence will appear in the window,
   with each track visible as a row of rectangular boxes. Each box
   represents a measure. If the measure contains any MIDI data, it
   will appear as a solid black box. If it is entirely empty, the box
   will appear "hollow" in outline.

  Let's  say  your  sequence has a standard A-B-A pattern, and you want to
use the edit commands to repeat the B section.

2) First, copy the B section to the Master Tracks Clipboard, a
   temporary holding area for MIDI data during the editing process.
   Click on the first measure in the B section in track 1 and drag
   the mouse diagonally (with button still down) across both tracks
   until the entire B section is highlighted. This SELECTS the range
   of measures.

3) When all the measures in the B section are selected, choose Copy
   from the Edit menu. During the brief pause, Master Tracks Pro
   copies the selected measures to the clipboard.

4) Next we need to insert some new measures in the sequence to make
   room for the repeat of the B section. Click on the space in track
   1 between the last measure of the B section and the first measure
   of the second A section. You'll see a blinking vertical cursor
   appear at this INSERT POINT.

5) Now choose Insert Measures from the Edit menu. When the dialog box
   pops up, type in the number of measures the B section contains.
   Click on OK or press Return when you've made your entry, and
   notice that new empty measures will appear in your sequence as
   hollow boxes.

6) Now you're ready to add the B section data into the new measures.
   Without changing the Insert point, choose Paste from the Edit
   menu. The entire contents of the clipboard will be emptied into
   the new empty measures in both tracks of your sequence, and you've
   just created a repeat of the B section.

7) You can now click on the Play button or press the Spacebar to hear
   your revised sequence.



----------> 4. BASIC SEQUENCER OPERATION >----------------------------<br>
  Master  Tracks  Pro  is  designed  to  work  much  like  a  conventional
multitrack  tape  deck.  Although  a  sequence is stored in the ST's memory
instead  of  on  tape,  you  still need controls that let you play, record,
fast-forward,  rewind,  and  stop  the sequence. You also need a counter to
tell  you where you are in a sequence. The Transport window is where Master
Tracks Pro provides these features.


4.1 THE TRANSPORT AND CONDUCTOR WINDOWS

  The  center  portion  of  the Transport window has six screen "buttons":
play,  record,  fast-forward, rewind, pause and stop. They function just as
their counterparts on an actual tape deck. To "press" one of these buttons,
just click on it with the mouse.

  Alternatively,  you  can control any or all of these functions from your
MIDI  keyboard.  See the section on the Keyboard commands in Chapter 13 for
instructions  on  how  to  define  the  keys  you want to use for transport
control. You can also execute the play, record, and stop functions from the
ST keyboard.


4.2 PLAY

  Plays  the  sequence  beginning  at the point currently indicated in the
counter.  Pressing  the  Spacebar  also  starts  playback.  Before starting
playback,  remember  to  be  sure that the MIDI channels set for each track
agree  with  the  instrument(s) that you are using to play the track. Also,
the  track  or  tracks  you  wish to hear must be selected. (see 'selecting
which tracks to play', sect. 4.18).


4.3 RECORD

  Click  on  the Record button to start recording on the track selected on
the  Sequencer  window, beginning at the location in the sequence indicated
in  the  Measure  Counter.  Pressing  the Enter key on the ST keyboard also
starts the recording.

  A  track must be selected before you start recording, or thecommand will
not  function.  (see  'selecting  which  tracks  record',  sect.  4.19  for
details).

  Each  time you record on a track, the new data is recorded over any data
previously  recorded. You can have Master Tracks Pro start recording at any
point  in the sequence, and existing data in the track before that point is
left  intact.  Likewise,  any  data  in the remainder of the track past the
point at which you stop recording remains untouched.


4.4REWIND

  Click on Rewind to rewind the sequence a measure at a time. You can also
move  instantly to the beginning of the sequence by double-clicking on this
control.


4.5 FAST FORWARD

  Click  on  the  Fast-forward  control  to advance through the sequence a
measure  at  a  time.  Double-click  to  move  instantly  to the end of the
sequence.  You  can  click  on Fast-forward while a sequence is playing and
hear the speeded up playback.


4.6 STOP

  As  you'd  expect,  clicking  on  the  Stop  button  stops  playback and
recording.  If  the Auto function is on, the sequence automatically rewinds
to wherever you last started playback. You can also use the Spacebar on the
ST keyboard to stop the sequence during playback or recording.


4.7 ALL NOTES OFF

  Pressing  the  Spacebar,  or  clicking  Stop,  sends  an "All Notes Off"
command to all MIDI channels.


4.8 PAUSE

  Clicking on the Pause button pauses both play and record. When you click
again, the sequence resumes playing or recording.


4.9 TRANSPORT WINDOW COUNTERS

  On  the  left side of the Transport window are two counters that let you
locate  your  current  position in the sequence. The Measure Counter at the
top  left  displays  the  position  in the sequence in measures, beats, and
individual  clock  ticks  (Master  Tracks  Pro's  internal  clock divides a
quarter  note  into  240  parts  [ticks].  See the section on the Conductor
window for more information about sequence timing.)

  You can move to any location in the sequence directly by clicking on the
measure, beat or clock field in the Measure Counter, and typing in a number
from the ST keyboard.


4.10 SEEING ELAPSED TIME

  The Elapsed Time Counter shows the actual time (in minutes, seconds, and
tenths  of  seconds)  that  has  elapsed since you began playback. As you'd
expect,  playing  the  same  sequence  at  different  tempos will result in
different  elapsed  time  readings. The Elapsed Time Counter comes in handy
for syncing music to video segments or commercials of predetermined length.
(See also Fit Time, Chapter 10)


4.11 OTHER TRANSPORT WINDOW SETTINGS

  At  the  right  of  the  Transport window are a variety of miscellaneous
controls:


4.12 WAIT FOR MIDI KEYPRESS

  Clicking  on the Key control highlights the control. Now when you select
play or record Master Tracks Pro will wait until it detects that a MIDI key
has  been  pressed and released before it begins recording or playing. This
is  one  way  to  control  the  transport from the MIDI keyboard. (see MIDI
transport control, Chapter 13)


4.13 AUTO

  Turn  on  Auto by clicking on it. When Auto is on, whenever you stop the
sequence  it  will  automatically  rewind  to the point where playback last
started.


4.14 COUNT-IN

  When  this  control  is on, Master Tracks Pro's metronome counts off one
measure  according to the meter set in the Conductor window before starting
to play or record.


4.15 METRONOME

  Clicking  on  Metronome  highlights the control, and turns the Metronome
on.  Now,  when  you play or record a sequence, you'll hear a click tone on
each  beat  in  each  measure  over the ST's monitor speaker for the entire
length of the piece.


4.16 MIDI THRU

  This control is used when you're recording from a master MIDI controller
that  doesn't produce sound itself, or when you want to use one synthesizer
to  control  another  while  recording. Click on Thru to highlight it. With
MIDI  Thru on, the MIDI data you send to the ST will be passed out the MIDI
Out  port.  All  the data will be sent out on the MIDI channel indicated in
the Thru box. If no channel is assigned (0), all data will pass thru on its
incoming channel(s). The Thru channel follows the channel set for any track
set to Record in the Sequencer window.


4.17 SEQUENCER WINDOW


  The  Sequencer  window  is the display window for some of the most basic
information about your sequence. It lists the 64 tracks available in Master
Tracks  Pro,  and allows you to select the tracks that will record or play.
You  can  also  select  a MIDI channel for all data in each track, choose a
name  and an initial MIDI program number for the track, solo single tracks,
and loop tracks independently.

  If  the  Sequencer  window  is  not  already on your screen, or if it is
hidden  by  other  windows,  you  can  activate  it by choosing it from the
Windows menu, or by pressing F1 on the ST keyboard.

  Sequencer  window  basics  are simple. To change any item in the window,
just click in the box of the item you want to change. For settings that are
either  on or off, an icon in the box indicates the setting is on, while an
empty  field means that the setting is off. For parameters that require you
to  enter  text  or  numeric  values,  a  Change  Value window will pop up,
allowing you to enter the information.

  A  "0"  in the channel or program columns indicates that the function is
OFF for that track.

  You  can select any combination of tracks in your sequence to play back.
Other tracks that are not selected will not play, even if they contain MIDI
data.


4.18 SELECTING WHICH TRACKS PLAY

  Click  on the Play box of each of the tracks that you want to select for
playback. The triangular Play icon appears in each track's Play box to show
that the track is selected, and will be played when you start the sequence.
In  addition,  immediately  after you complete a recording on a track, that
track is automatically set to playback.

  To  turn  play off for that track, click on the box again. The Play icon
will  become  hollow,  and  the track will not be played when you start the
sequence.  Tracks  can  be  muted  and  turned  back on during playback and
recording.


4.19 SELECTING WHICH TRACKS RECORD

  Only  one  track  can  be activated for recording at a time. To select a
track  for recording, click on the Record box for that track. A solid black
circle  appears  in  the Record box to indicate that the track is selected.
When  you  start  the recording, all incoming MIDI data will be recorded on
that track.

  To  deactivate  a  track  for recording without selecting another track,
just  click  on  the  Record  column  for that track again. The Record icon
disappears.


4.20 SOLOING TRACKS

  The  Solo command gives you an easy way to play back a single track or a
few  tracks  without  having to individually deactivate the Play box on all
the  other  tracks. Then, when you want to hear more tracks again, you only
have to turn off Solo on the selected tracks.

  To  select  a  track  for  soloing,  just click on the track's Solo box.
You'll  see a solid black diamond pop up in the box. To turn Solo off, just
click on the box again. Any number of tracks can be soloes at a time.


4.21 NAMING TRACKS

  Each  track  can  have  a  name,  which  serves as a memo you can use to
describe  the  music in the track or to remind yourself of which instrument
and/or  sound  you've chosen to play the track. These track names are saved
permanently with the sequence file when you store it on a disk.

  Click  on  the  Name box in the track you wish to name (you can name any
track,  even  if  it  does not contain MIDI data). A dialog box pops up and
asks  you  to type in the name of the track. You can use any combination of
characters  you  wish. When you're finished, click on OK or press Return to
complete  your  entry.  Or  click  on  Cancel  if you want to return to the
Sequencer window without making any changes.


4.22 SELECTING MIDI PLAYBACK CHANNEL

  The  Channel  box contains the current MIDI channel setting for playback
of the track. To use this feature, you need a little back-ground on the way
the program handles MIDI channel information.

  Master  Tracks  Pro  supports multiple-channel tracks. You can record on
any  combination  of  channels  within a track, and you can freely mix data
from one track to another, retaining all of the original data.

  If  you  enter  a channel number of 1-16 in the Channel box, all data in
the  track  will  be  played  on that channel. On the other hand, a channel
value  of  0 plays back the track exactly as it is stored in memory, on the
same channel(s) it was received on.

  To  change  the  channel,  click  in the Channel box. A small data entry
window  will  pop  up.  Type  in the number of the channel you want for the
track,  or  use  the arrow controls to change the setting. When the channel
number  is  correct,  click on OK or press Return to enter it and return to
the  Sequencer  window.  Of  course,  you  can click on Cancel to leave the
setting as it was. Thru follows the channel for any track set to record.


4.23 SETTING THE PROGRAM NUMBER

  A  PROGRAM is the MIDI term for a MIDI device's programmed setup, stored
in the memory of the device. On a synthesizer, a program is equivalent to a
"patch"  or  sound.  On  a  drum machine, a program may select a particular
song,  and  on  a MIDI effects device it may select a configuration setting
with  pre-programmed  values  for  all  the  parameters on the device. Each
program has a number, and when a MIDI program change message is sent to the
device, the device responds by switching to that program number.

  Master Tracks Pro allows you to record program changes at any point in a
track,  and  to  enter  as many program changes as you like via the Program
Change  window  accessible  on  the  Windows menu. On the Sequencer window,
however,  the number in the Program field refers only to the program number
that  Master Tracks Pro will send when the sequence begins playing from the
beginning. (Bar 1 : Beat 1 : Clock 1)

  If  the  Program  setting  is 0 (the default), no program change is sent
when  the  sequence  begins  -  your instrument will remain set to whatever
program  it's  already  on,  until  it  receives  a program change from the
sequence  data.  Likewise,  if you start the sequence from some other point
than  the very beginning, the program indicated in the Program field is not
sent, and only program changes stored in the sequence data will be sent.

  To  change the program setting, click on the Program field for the track
you  want.  When the small data entry window pops up, type in the number of
the  program  you  wish,  or  click on the arrow keys to raise or lower the
value.  When the number is correct, click on OK or press Return to enter it
and  return  to  the Sequencer window, or click on Cancel to return without
entering the change. The program change will be sent out whenever you click
OK or press Return even when a sequence is playing.

4.24 LOOPING A TRACK

  Each  track in a Master Tracks Pro sequence can be independently looped.
When the sequence gets to the end of a track, it plays the track over again
from the beginning, no matter what other tracks are doing.

  Since  the  Record function always rounds recorded tracks to the nearest
complete  measure,  the  track  always plays to the end of a measure before
looping back, even if no notes are playing in the measure.

  Another  important  detail  is  that  looping  only  works  if you start
playback before any of the tracks in the sequence have ended. If you have a
short  track and start playback in the middle of the song, after that track
has ended, the looped track won't play.

  To  set  a track to loop, simply click in the Loop box for the track, at
the  far  right  of  the Sequencer window. The Loop icon will appear in the
box.  To  shut  the loop function off, click on the Loop box again, and the
icon disappears.


4.25 PLAYING A SEQUENCE

  To play a sequence, first be sure to select the tracks you want to play,
and  check  that the MIDI channels agree on your MIDI devices with the data
in  the  sequence.  If  you  wish,  use  the Transport controls to move the
Measure  Counter  to  the  point  in  the  sequence where you want to begin
playback.

  You can start playback in one of three ways:

  > Click on the Play button in the Transport window.

  > Press the Spacebar on the ST keyboard.

  > Assign a key on your MIDI keyboard to start playback. To select
    the key you wish to use for this purpose, use the Keyboard
    command on the Goodies menu. See Chapter 13 for details.

  Once  you  start  the  play  function  with  one  of these controls, the
sequence will immediately begin to play if the Key and Count-in settings on
the  Transport window are off, and if Sync is set to internal with the MIDI
setup command on the Goodies menu. If Key is on, however, Master Tracks Pro
will  pause  before  beginning to play until it detects that a MIDI key has
been  played  and released. If the Count-in is on, you'll get a one measure
count-in, and then play will begin. Finally, if Sync is set to MIDI, Master
Tracks  Pro  will  wait to begin playback until it receives a start command
from the external MIDI sync source.

  During  playback,  you  can change sequence tempo with the scroll bar on
the  Conductor  window.  You  can  even  switch  between  windows while the
sequence  is  playing,  and  examine  data in any part of any track without
interrupting playback.


4.26 RECORDING A TRACK

  To  record  a  track,  first  select it for recording by clicking in the
Sequencer window Record box as described earlier.

  The  program  can  record  on all 16 MIDI channels simultaneously. After
you've  recorded  a track containing data on multiple channels, you can use
the Strip Data command on the Change menu to move the data for each channel
onto  its own track. If you wish, however, you can use the Record Filter on
the Goodies menu to select a particular channel before you start recording.
(See Chapter 13 for details on the Record Filter.)

  If  you do select a channel on the Record Filter, Master Tracks Pro will
only  record  the  data  from  that  channel,  and  will ignore any data it
receives  on other channels. In this case, you'll need to be sure that your
synthesizer is set to send on the same channel before you start to record.

  Master  Tracks  Pro  can record all types of MIDI data, but you can also
use  the  Record  Filter  to filter out any types of data you don't want to
record.  Again,  check Chapter 13 for more details. If you want to separate
various  types  of  data  after  the recording is already complete, use the
Strip Data command on the Change menu.

  Start recording with one of these three options:

  > Click on the Record button in the Transport window.

  > Press the enter key on the ST keyboard.

  > Play the key on your MIDI keyboard that you've assigned to the
    Record function. See Chapter 13 for details on how to make the
    key assignment with the Keyboard command.

  At  this point, if the Key and Count-in controls on the Transport window
are off, and if Sync is set to Internal with the MIDI Setup command, Master
Tracks Pro will immediately begin to record.

  On  the other hand, if Key is on, the program will wait until it detects
a  MIDI  key  has  been pressed and released before it begins recording. If
Count-in  is  on, you'll get a one measure count-in (you can hear it if the
metronome  is  on),  and  then the recorder starts. If Sync is set to MIDI,
Master  Tracks Pro will pause until it receives the signal to start from an
external MIDI device.

  When  you've  finished  recording,  click  on  the  Stop  button  in the
Transport  window,  hit the Spacebar on the ST keyboard, or play the key on
your MIDI keyboard that you've assigned to the Stop function.

  As  soon as you've finished recording a track, the program automatically
activates  the track for playback, and the Play icon appears in the track's
Play box.

  It's  a  good  idea to get in the habit of deactivating a track's record
mode   right  after  you've  recorded  it  so  you  don't  record  over  it
accidentally  next  time.  Click on the track's Record box in the Sequencer
window, so that the circle disappears from the box, protecting the track.


4.27 CONDUCTOR DISPLAY WINDOW

  The  Conductor  window  is  a small but very important Master Tracks Pro
window, since it displays the sequence timing information. On the Conductor
window,  you'll  see  the  current  values for the tempo, the beat, and the
meter,  as  set on the special Master Tracks Pro track called the Conductor
track.  If  the  Conductor  window is not on the screen, or if it is hidden
behind  other windows, you can make it visible by choosing Conductor on the
Goodies menu.


4.28 CHANGING THE TEMPO

  You  can  use the tempo scroll bar in the Conductor window to change the
tempo  even  while a sequence is playing or recording. There are three ways
to do this:

  > You can click and hold on the scroll box in the scroll bar, and
    move it directly to a new value.

  > Clicking anywhere in the grey part of the scroll bar moves the
    scroll box rapidly toward that location, and causes a
    corresponding rapid change in the tempo setting.

  > Finally, you can click and hold on one of the arrow controls at
    either end of the scroll bar. This changes the tempo one value at
    a time.


4.29 THE CONDUCTOR TRACK

  The  Conductor track is a separate track in a Master Tracks Pro sequence
that  determines timing for the entire sequence. The Conductor track allows
each measure to have its own meter, tempo, and beat note, and the tempo can
change gradually, even within a single measure.

  You  can think of tempo changes you make in the Conductor display window
as  offsets  to  the  actual tempo value stored in the Conductor track. The
play  tempo  in  the  Conductor  display  window  automatically follows the
changes  in the Conductor track tempo. When you change the plat tempo using
the Conductor display window scroll bar, all the  original tempo changes in
the  Conductor  track  are preserved, but they are scaled proportionally to
the changes you make.

  To enter new Conductor track settings for the entire sequence or a given
range  of measures, you must select the Change Conductor dialog box, either
by  clicking  over the meter display in the Conductor display window, or by
choosing  Conductor...  on  the  Change  menu.  See the section on changing
Conductor values in Chapter 10 for details.

  The  Conductor  track  can  be  graphically  viewed  and  edited  in the
Conductor Track Data window. See Chapter 7 on using MIDI data windows.



----------> 5. Song Editor Window >-----------------------------------<br>
  The  Song  Editor  allows you to edit large blocks of music at one time.
Working  on  groups  of  measures,  you can move sections of music within a
sequence  or  build new sequences from segments of other sequences. You can
also  modify  the  data in a variety of ways using the commands in the Edit
and Change menus.

  Select  the  Song Editor window by choosing it from the Windows menu, or
by typing F2 on the ST keyboard.

    Like  the  Sequencer  window,  the Song Editor is a table of tracks in
which  each  track is listed on a separate row. But instead of alphanumeric
information,  the  Song  Editor window provides a graphic representation of
the musical data that the track contains, in one-measure blocks.

    The  left  border  of the window is marked with the track numbers, and
the  top  border  is  a  MEASURE RULER which marks off the measure numbers.
Tracks  containing  MIDI  data appear on the screen as a row of rectangular
boxes,  each  box  representing  a  measure. Solid black boxes contain MIDI
data, while hollow boxes are measures of rests, without any MIDI data.

    The  grey  vertical bar at the end of the data area represents the end
of  the Conductor track for the sequence. Even if the tracks you're looking
at  are  completely  empty  of  MIDI  data, and no measure boxes are on the
screen,  the  grey bar will still appear at the measure where the Conductor
track ends.

5.1 -scrolling through the song editor window

  You  can  scroll  through the track data on the Song Editor window using
the  scroll  bars  as you would with other ST programs. You can also scroll
using  the method described for selecting blocks of measures in the section
on "selecting measures to edit", below.

5.2 -playback point

  Clicking  anywhere  in  the  Song  window  with  Auto  OFF  will set the
transport to start playing or recording from that point.

5.3 -the measure ruler

  The  row  of numbers at the top of the Song Editor window is the measure
ruler.  It marks off measures in the sequence so that you can keep track of
which  part of the sequence you're looking at. You can change the numbering
scheme  displayed  on  the measure ruler by pressing one of the number keys
3-0  across the top of the ST keyboard. If you press 3, every third measure
on  the  ruler  (1,3,6,9,  and  so  on)  is numbered, while the rest of the
measures  are indicated by hash marks. If you press 4, every fourth measure
is  numbered,  and  so on. Pressing  0 numbers every tenth measure. The "+"
key will increment your selection by one and the "-" key will bring it back
down again.

5.4 -using song markers

  Master  Tracks  Pro  provides MARKERS that let you identify a particular
location  in  you  sequence so that you can return to it any time you wish.
Markers always mark the beginning of a measure.

  In  Master  Tracks  Pro,  markers  are  displayed at the top of the Song
Editor window, just below the window's title bar, on another horizontal bar
called  the MARKER RULER. Markers are also displayed in the Step Editor and
MIDI  Data  windows,  but  you  can  only place or move them using the Song
Editor window.

  The  marker  ruler  appears  in  these  windows only if the Show Markers
command  on  the  Layout menu is in effect. If you choose Hide Markers, the
ruler will disappear from all the windows.

5.5 -placing markers

  When  the  marker  ruler  is visible, you'll see a small box at its left
edge containing a hollow upside-down triangle. This box is called the WELL.
To  place  a  marker  into  the marker ruler, click and hold over the well.
Another  upside  down  triangle,  the marker you'll be placing, will appear
just below the well.

  Now,  while  still holding down the mouse button, drag the new marker to
the  measure where you want to place it. Once you've positioned the marker,
release  the  mouse  button. The marker will remain where you've placed it,
and  will  become  solid  black.  In  addition, a vertical dotted line will
appear  below  the marker, extending through the track list to help you see
exactly where the marked measure is in your track.

  You  can move the marker any time you're in the Song window, by clicking
and holding on it, and dragging to its new location.

5.6 -moving to a marker

  To move the Song Editor, Step Editor, or MIDI data window display to the
next marker in the ruler, press the Tab key on the ST keyboard. The data in
the  window will move so that the next marker is at the extreme left of the
window.  Press  the Tab key repeatedly until you reach the marker you wish.
Only  the  active  window  is affected. To move to a previous marker, press
Shift-Tab.  Again, the data lines up so that the marker is at the left edge
of the window.

  In  a large composition, you may want to make a note to yourself to help
you  remember the music each marker is pointing to. Master Tracks Pro helps
out  by  letting  you  name  the markers on the screen. Once you've named a
marker, the name appears to its immediate right on the marker ruler.

5.7 -naming a marker

  There  are  two  ways to name a marker or change its name. From the Song
Editor  window, you can double-click on the marker to bring up a dialog box
for  the  marker name. Type in the name from the ST keyboard, then click on
OK or press Return to enter it and return to the Song Editor.

  The  other  way  to  name  markers involves the Markers window, which is
available on the Goodies menu. See Chapter 13 for details.

5.8 -editing MIDI data

  The  Song Editor lets you easily change MIDI data in large regions using
all  the  commands  on  both the Edit and Change menus. Again, the smallest
unit  available  for editing changes in the Song Editor window is an entire
measure,  and  all edits are done on multiples of whole measures. Also, the
edits  you  make in the song editor window affect all types of MIDI data at
once.  Commands  like  Cut  on the Edit menu, or Channel on the Change menu
affect  MIDI  data  such as controller data and program changes, as well as
note information.

  To  make  changes  to  one  or more measures of your sequence using menu
commands,  the region of measures must first be SELECTED. Selected measures
appear on the screen highlighted in inverse video.

5.9 -selecting measures to edit

  To select one or more adjacent measures in a track, click over the first
measure in the track, and drag over the entire group.

5.10 -selecting an entire track

  To  select  an  entire track, click on the track number in the left-hand
column.  To  select several adjacent entire tracks, click and hold over the
first track number in the group, and drag the mouse up or down in the track
number field.

5.11 -selecting measures across all tracks

  To  select  one  measure  in  all  tracks,  click on the column for that
measure  in  the measure ruler at the top of the window. To select adjacent
measures  in all tracks, click and hold on the column for the first measure
and drag to the column for the last measure.

  To  deselect  a  selected area. simply click anywhere on the Song Editor
window.

5.12 -selecting a block of measures

  There are two ways to select a block of measures across multiple tracks.
First,  you  can  position  the  mouse  pointer at one corner of the block,
click,  and  drag  towards the diagonally opposite corner until the inverse
highlight covers the measures you want to select.

5.13 -shift click

  Second,  a  block can be defined by clicking at one corner of the block,
holding  down  the  Shift  key on the ST keyboard, and then clicking on the
diagonally  opposite  corner.  To  define  a  block that is larger than one
screen,  you  can  scroll  with the scroll bars after clicking on the first
corner,  but  you must hold down the Shift key before you click on the data
area again.

  Note:  If  you  plan  to Cut, Copy or Clear a region that includes notes
that  are tied from or to other measures, you should be sure you understand
the way Master Tracks Pro handles this situation. Read the  section on tied
notes in Chapter 9 for details.

5.14 -editing the selected music

    Once  you've  selected  a measure or measures, you can edit the region
using  the  commands on the Edit or Change menus. See Chapters 9 and 10 for
instructions.

5.15 -playing a sequence from the song editor

  Master  Tracks  Pro  lets  you  play your sequence no matter what window
you're using, and the Song Editor window is no exception. Just click on the
Transport's Play button or hit the Spacebar to start playback.

  If  you  wish,  you can set the Song Editor screen to scroll through the
sequence  data  during  playback,  using the Follow Playback command on the
Layout  menu.  If  the  Follow  Playback command is on, and the Song window
selected  as  the  active  window, a vertical highlight bar moves along the
track data to mark the measure that is currently playing.

  You  can  also  use  the Song Editor to determine at what point the song
begins  playing.  This  capability is useful when you want to hear just the
part  of  the  song  you're  working  with,  and  you can also use it as an
alternative  to  the  fast-forward  and  rewind  buttons  on  the Transport
window.

  To  use the Song Editor to determine the point at which play begins, you
must first turn the Transport window's Auto control off. With Auto off, and
the  Song  Editor  window active, click in the window at the place you wish
playback  to  begin. Once play begins, scrolling the Song Editor window has
no effect on what you hear.

  You  can  control  the playback point in the same way when you are using
the Step Editor window or any of the MIDI data windows.

5.16 -moving to the step editor

    From the Song Editor, you can move directly to the Step Editor to work
on  any specific measure in the track you wish. Simply double-click on that
track and measure in the Song Editor window.

----------> 6. Step Editor Window >-----------------------------------

  The  Step  edit  window is used exclusively for note data. It provides a
variety  of  precision  tools  that  let  you input and edit notes in small
groups or individually.

  Select  the  Step Editor window by choosing it from the Windows menu, or
by  typing F3 on the ST keyboard. You can also open the Step Edit window at
a specific measure in a particular track by double-clicking on that measure
in the Song Editor window.

  The  Step Editor window is devoted primarily to a graphic display of one
track's  worth  of note events. This data area is divided by a grid of fine
dotted  lines  that makes it easier to accurately determine the position of
notes  in the window. You can decide whather to display the grid with small
divisions  or  divisions at every octave (see the show/hide grid command in
the Layout menu).

  The  note data itself is displayed in the data area as a sideways player
piano  roll.  Each  note  is represented as a small rectangle, or NOTE BAR,
oriented horizontally in the data area.

  Along  the  top  border of the data area is a measure ruler, which marks
off  the  measures  and  beats  in  the track. At the left border there's a
keyboard graphic to indicate the pitches of the notes in the track.

  Just  above  the  top border of the data area is another horizontal bar,
the marker ruler. If any markers are set, they'll be displayed here just as
in the Song Editor window. The marker ruler can be toggled off by selecting
Hide  Markers  from  the Layout menu. This expands the data area. To toggle
the marker ruler back on, select Show Markers from the Layout menu.

  At  the  top  of  the  window  there are two rows of icons and parameter
settings, collectively called the menu bar. On the top row of the menu bar,
you'll  see  several  note  icons,  representing the rhythmic values of the
notes  you  insert;  a  tuplet  box; and controls for note articulation and
velocity.

  On  the  second  menu  bar row are several note editing icons, pitch and
time indicators, and track and MIDI channel controls.

  All  of  the  options  on the first menu bar row, along with the channel
control, are used only during input of new notes. The remaining options are
used in a variety of editing functions.

  Like  the  lines  on a piece of graph paper, the grid in the Step Editor
helps  you  locate  your position more precisely. The vertical lines in the
grid represent measures, while the horizontal lines indicate pitch.

6.1 -show/hide the grid

  You  can  choose  whether  the  grid  has  horizontal  divisions only at
octaves,  or  has a division for every "white key" using the Show/Hide Grid
command. The version of the grid you use is a matter of personal taste. The
Show/Hide  Grid  command  functions  as a toggle. To display the full grid,
choose  the  Show  Grid  command.  To  show  the  grid with only the octave
divisions, choose the Hide Grid command.

6.2 -scrolling through the step editor window

  As  in  the  Song  Editor window, you can scroll through the data in the
Step Editor window with scroll bars.

6.3 -moving to a marker

  Just  as  in  the  Song Editor window, markers are displayed on a marker
ruler  near the top of the Step Editor window, and you can move the display
to  a  marker  position  using the Tab and Shift-Tab keys. However, you can
only set the markers in the Song Editor. Again, to see the marker ruler and
use  the  markers,  you  must have chosen the Show Markers command from the
Layout menu first.

6.4 -zooming in and out

  Master  Tracks  Pro's  two  Zoom commands let you decide how much of the
track  data  you can see at one time on the Step Editor window. Like a zoom
lens,  the  Zoom  commands  let  you zoom in or out for different levels of
"magnification".  You  can  zoom  in to work on small portions of the track
more precisely, or zoom out to see more notes all at once.

  The  Zoom level you choose not only affects how much of the sequence you
can  see, it also determines how precise your editing changes and additions
can  be.  This  is  because the Zoom level sets the minimum number of clock
ticks  that  you  can  move  the mouse. When you're zoomed all the way out,
moving  the  mouse by a single pixel on the screen moves you 24 clock ticks
in  the sequence. When you're zoomed in all the way, you can move the mouse
by individual clock ticks.

  Master  Tracks  Pro  gives  you six different Zoom views. To zoom in one
level, choose the Zoom In command from the View menu.

6.5 -switching to another track

  The  Step Editor window displays note data from only a single track at a
time,  and  you  must switch the display to another track to edit its data.
Change  tracks  by clicking on the Current Track box. When the Change Value
window  pops  up,  type  in  the  new  track  number, or click on the arrow
controls to change it incrementally.

  Click  on  OK once you've entered the correct number, or press Return on
the  ST keyboard. The Change Value window will disappear, and the new track
will be displayed.

6.6 -playing a sequence from the step editor


  As  in  the Song Editor window, you can play your sequence while you are
using the Step Editor window.

  At  your  option, you can have the Step Editor window scroll through the
track  data  while the sequence plays. Choose the Follow Playback option on
the  Layout  menu  to  enable  this  feature.  As  each  measure plays, its
indicator  at  the  top border of the data area gets highlighted in inverse
video.  The  Step  Editor  window must be selected as the active window for
scrolling  to  take place during playback. With Follow Playback turned off,
the  Step  window  can  be scrolled and examined independently of transport
counter position during playback.
  The  playback / record start point can be set by clicking with the arrow
cursor  in the Step Editor window at the desired location, provided Auto is
off, just as in the Song Editor or MIDI Data windows.

6.7 -editing note data

  Master  Tracks  Pro  gives  you  powerful  control over the step-editing
process  with a variety of editing options. You can select editing regions,
just  as  in  the  Song  Editor window, and you can also add, delete, edit,
move, or copy individual notes.

6.8 -editing regions of notes

  With  regional  editing,  you  can  quickly edit a group of notes all at
once.  Using  the commands on the Edit and Change menus, you can move, copy
or  delete  the  note  data,  transpose the pitches of all the notes in the
region,  change MIDI data such as MIDI channel and note velocity, and alter
timing  in  several ways. See the chapters on the Edit and Change menus for
more details on these features.

  To  edit  a region of notes, the region must first be selected using the
arrow  cursor. On the Step Editor window, a region consists of all notes in
the track along a horizontal section of the window. In other words, between
two  points  in  time in the sequence. You cannot define regions vertically
(by  pitch)  -  all  pitches  are  automatically  included  in  a  selected
horizontal region.

  For  many operations, you'll need a way to locate notes precisely in the
data area both in terms of time and pitch. That guidance is provided by the
time  and  pitch  indicators  in  the  menu  bar. The time indicator always
displays the time value at the current position of the cursor, in measures,
beats and clock ticks.

6.9 -pitch and time indicators

  The pitch at the current cursor position appears in the pitch indicator,
displayed  as  a  pitch letter name and an octave number. Master Tracks Pro
can  handle  all  MIDI  pitches,  a  range from C-2 to G8 (middle C is C3).
Accidentals are always displayed as sharps.

6.10 -choosing zoom level

  Since  all  editing  operations  occur  on  clock  tick  boundaries, how
precisely  you  can define the beginning and end of a region depends on the
Zoom  level.  At  the highest magnification, zoomed all the way in, you can
define  the region by individual clock ticks (there are 240 clock ticks per
quarter  note).  When you're zoomed all the way out, on the other hand, the
resolution  is  much  coarser,  and  the  smallest  movement  of  the mouse
represents 24 clock ticks, or one tenth of a quarter note.

  No matter which zoom level you're using, you'll need a way to keep track
of  where  you  are in the sequence while you're defining regions. For many
editing commands, the measure and beat demarcations in the measure ruler at
the  top  of  the  Step Editor window will give you all the information you
need  to  locate  the  endpoints  of  your  region.  For more precise work,
however,  you  can  use the time indicator in the menu bar to begin and end
the region at exactly the right point.

  Notice  that  as you move the arrow pointer around in the data area, the
time  indicator  changes  to  show  the  exact beat location of the current
pointer position.

  IMPORTANT:  Edit  and Chenge menu commands will only affect notes in the
selected  region  if  those notes BEGIN in the region. That's the reason to
pay  attention  to  the zoom level while you're selecting a region - a note
can  appear  to  be  within  the  selected  region  when it actually starts
slightly  before the beginning of the region. You may be zoomed out too far
to see this. If the beginning of the note falls within the selected region,
the  entire note will be altered by the command you use, even if the end of
the note isn't included in the selected region.

6.11 -tied notes

  There is an exception to the rules just mentioned, however. Notes in the
selected  region  that are tied over from an earlier measure are recognized
by  commands such as Cut, Copy, and Clear if the region begins precisely on
the  measure  boundary. See the section on tied notes in Chapter 8 for more
detail.

6.12 -selecting a region for editing

  To  select  a  region  for editing, choose the arrow pointer on the Step
Editor menu bar by clicking on it. Now, move the pointer into the data area
to the left edge of the region you wish to select.

  Click  and  hold the mouse button, drag the pointer to the right edge of
the  region. You can scroll the screen while selecting a region by dragging
the  pointer  to  the  right  screen  boundary. As you select a region, the
region becomes highlighted in inverse video.

  Release  the mouse button when you've defined the region as you want it.
You  can  now use the Edit and Change menu commands on the selected region.
Clicking  in the measure ruler will select an entire measure at a time. You
can  select an area and then use the scroll bar to scroll to the end of the
area  you  wish  to select and hold down the  Shift key while you click the
mouse. This selects the entire area.

6.13 -inserting new notes

  Master  Tracks  Pro  gives  you  two  ways  to  insert new notes in your
sequence:  you  can use the mouse exclusively, or you can enter the desired
pitch by playing the corresponding key on your MIDI keyboard.

6.14 -choosing note durations

  With  either  method,  you start the process by selecting values for the
note's  duration,  velocity,  MIDI  channel,  and  articulation. Choose the
duration,  or rhythmic value you want by clicking over the appropriate note
icon  at  the  left side of the menu bar. Selecting the dot icon multiplies
the duration of the note value by 1-1/2.

  If  you  wish,  you can select a combination of note values, and all the
selected  values  add  together  for the total duration of the note you are
inserting.  To select more than one value, click on the first note type you
want  to  select,  and  then  hold  the  Shift key down as you click on the
remaining note type(s).

6.15 -tuplets

  To  enter  notes with tuplet values, click over the word "tuplet" in the
tuplet  box  in  the  menu  bar. When the box is highlighted, any notes you
insert will have the tuplet value shown in the box.

  For example, say the value in the tuplet box is 3:2, and you've selected
the eighth note duration icon. In this case with the tuplet command on, the
timing  of  the  notes  you  insert will be adjusted so that three of these
notes  would  fit  in the same time normally occupied by two regular eighth
notes.  This  is  equivalent to eighth note triplets. For a quintuplet, you
would select 5:2.
  You  can  choose  a  wide  range  of  tuplet  values  to  create complex
polyrhythms  or  to experiment with other unorthodox note timings. To set a
new  tuplet  value, click over the current value in the tuplet box. A small
Change Value window will pop up, allowing you to change both numbers in the
tuplet value.

  The  number you wish to change in this window must be highlighted first.
If  it's  not,  click on it. Then click over the arrow controls to raise or
lower  the  number  as  you wish, or type in a number from the ST keyboard.
When  both  numbers  are correct, click on OK or press Return to enter them
and return to the Step Editor window.

6.16 -setting other note values

  Notes  you  insert  in  the  track in the Step Editor window take on the
values displayed in the menu bar for articulation, on and off velocity, and
input  MIDI  channel.  Articulation  refers to the percentage of the note's
duration value that it actually plays. By varying the articulation setting,
you can add changes in note length to define phrases and legato or staccato
passages.  Shorter  articulations produce a more staccato effect. The input
channel and velocity settings refer to the standard MIDI input parameters.

  Before  inserting  a note, you can change the current settings for these
parameters  by  clicking  on  the  appropriate  fields.  When  you  do, the
corresponding Change Value window will appear. You can either type in a new
value  from  the  ST keyboard, or click over the arrow controls to raise or
lower the value incrementally. Then click on OK or press Return.

6.17 -inserting notes with the mouse

  To  insert  notes  using  the mouse, first select the pencil icon in the
menu  bar by clicking on it. When you move the pointer to the data area, it
becomes  a  crosshair that lets you position the new note exactly where you
want it on the screen.

  Using  the keyboard graphic at the left of the data area and the measure
and beat markings along the top, align the crosshair so that it corresponds
to  the  pitch and time where you want to insert the note. You can also use
the  pitch  and  time  indicators  in  the  menu bar to locate the position
precisely.

  When  you  have  the  correct position, single click on the mouse. A new
note  bar  will be inserted into the data area in that position, its length
corresponding to the duration and articulation you selected.

6.18 -inserting notes with a MIDI keyboard

  Follow  the  above  steps  for  selecting the note's duration, velocity,
input channel, and articulation. Then, select the keyboard icon next to the
arrow  in  the  menu  bar  by  clicking on it. Since you're using your MIDI
keyboard to enter the pitch data, you don't need a crosshair, and the mouse
pointer remains an I-beam cursor when you move it into the data area.

  Position  the  I-beam at the horizontal position where you want to enter
the  first note. Use the time indicator in the menu bar for precision. Once
you've  positioned  the cursor properly, click on the mouse to activate the
insertion point for MIDI keyboard note entry.
  Now  you can enter notes by pressing the corresponding keys on your MIDI
keyboard. Each time you play a key, a new note bar will appear at the pitch
and  time  you  specified,  and  the  I-beam  cursor  advances  to the next
insertion  point.  As  you continue to insert notes, the Step Editor window
scrolls appropriately.

6.19 -rests

  Pressing  Return  on the ST keyboard inserts a rest corresponding to the
note duration that is currently selected.

6.20 -backspacing to erase mistakes

  If  you  play  the  wrong  key during the pitch entry process, press the
Backspace key on the ST keyboard to delete it.

  During the note entry process, you can switch to new note durations with
either  the note icons in the menu bar, or via the MIDI keyboard using keys
that  you've  assigned  to duration values with the Keyboard command on the
Goodies menu (see Chapter 13 for details).

6.21 -moving and copying notes

  With  the move and copy commands, you can transfer all of a note's data,
including  its duration, channel and velocity to a new location. Of course,
the  pitch  and/or  the  start  time of the note at the new location may be
different, depending on where you move the note.

  To  move a note somewhere else in the track, or to make a copy of a note
at  another  location,  you'll need the crosshair mouse pointer. To get it,
click  over the pencil icon in the menu bar, and then move the pointer over
the  note  you  want  to  move or copy. The center of the crosshair must be
directly  on the note. Although the center of the crosshair can be anywhere
along  the  note's length, it's best to place it precisely at the beginning
of  the  note,  so  that you can use the  time indicator in the menu bar to
locate the point where you insert the note with precision.

6.22 -moving the note

  Now,  if  you  want  to MOVE the note from its current position to a new
one,  simply  click  and hold the mouse button. A dotted border will appear
around  the  note  bar, and while you continue to hold the mouse button you
can drag this "note ghost" to a new pitch and/or time in the sequence. When
the  note is correctly positioned, release the mouse button. The ghost will
be returned to life as a solid note bar at the new location, while the note
bar at the previous location will vanish.

  There will be times when you want to shift a note's position in time but
not  change  its  pitch,  or  vice  versa. To make these operations easier,
Master  Tracks Pro provides a way to lock in the note's pitch or start time
during a move operation.

  To  lock  in  the  pitch or start time, hold down the Shift key and then
click  and  hold  on  the note. Now, as you continue to hold down the mouse
button, whichever way you first move the mouse locks in the note's position
on the other axis.

  So, for example, if you first move the mouse horizontally, you've locked
in the pitch, and you can't move the note vertically. You can now only move
the  note horizontally, in time. Except for this detail, the move operation
proceeds normally.

6.23 -copying the note

  Copying  a note involves essentially the same steps, except that instead
of just clicking over the note you want to copy, you must hold down the Alt
key  an the ST keyboard before you click on the note. Once the "note ghost"
border  appears,  you can release the Alt key, and continue by dragging the
cursor  to  the  location where you want to insert the copy. When you're in
position,  release  the  mouse  button, and a new note bar will appear. The
original you copied from remains where it was.

6.24 -erasing notes

  You  can  erase  an individual note with the eraser mouse pointer. Click
over  the  eraser icon in the menu bar. When you move the pointer down into
the data area, it becomes a crosshair inside a circle.

  To  erase  a note, simply position this eraser cursor anywhere along the
note  and  single  click.  The  note will disappear from the window. You'll
probably  find  it  easier  to  erase the note you're actually intending to
remove  when you're not zoomed out to the higher magnifications, where note
durations appear very short on the screen.

6.25 -editing individual notes

  Editing  commands for single note events allow you to place new notes in
your sequence, and to move, copy, or delete existing notes using the mouse.
If  you  need  more  precision,  Master Tracks Pro also gives you a numeric
method for altering each note's data.

6.26 -editing note parameters numerically

  To  alter  an  individual note's pitch, start time, duration, on and off
velocities, or channel, select the arrow mouse pointer by clicking over the
arrow  in  the  menu bar. Move the arrow directly over the note you want to
edit, and double click.

  After  a  moment,  the  Edit  Note  window pops up, and a grey highlight
appears  over  the  note  being edited so you won't forget which one you're
working on.

  To  change  one of the values in the window, select it by clicking on it
to  highlight  it.  Use  the  arrow  controls at the right of the window to
change the value incrementally, or type in a new value directly from the ST
keyboard.  Master Tracks Pro won't let you enter invalid settings for these
parameters, and will only beep if you try.

  The  START  TIME  parameter refers to the point in the sequence that the
note  begins,  in  measures, beats, and clock ticks. Rather than setting an
end time, however, you use the DURATION parameter to determine how long the
note lasts, again in measures, beats, and clock ticks.

  You  can  change the MIDI key number (pitch) with the arrow controls, or
by  typing  a  key letter name followed by an octave number, or by pressing
the  appropriate  key  on  your  MIDI  keyboard.  The  On  velocity and Off
(release)  velocity  are  changed  in the same manner as is the output MIDI
channel.  In  order to change the output MIDI channel on a note or range of
notes, the channel setting in the Sequencer window must be set to "0".

  Once  all  the  parameters  in  the Edit Note window are to your liking,
click  on OK or press Return to finalize them and close the window. You can
click  on Cancel instead to return to the Step Editor window without making
any changes.

----------> 7. Using MIDI Data Windows >------------------------------

  Master Tracks Pro provides six special MIDI Data windows for graphically
editing  types  of  MIDI  data other than notes on an event-by-event basis.
Instead  of  having  to  work with a long list of numbers, you can see your
data at a glance on a graph, yet you can still edit it with full precision.
You'll  find  separate  MIDI data windows for pitch bend, channel pressure,
key pressure, modulation , controllers, and program change data.

7.1 -opening a data window

  There  are two ways to open a MIDI Data window. First, you can choose it
from  the  Windows menu with the mouse. Second, you can open it from the ST
keyboard  by  typing  the  Function  key that corresponds to the window, as
follows:

    > Pitch Bend          F4
    > Channel Pressure    F5
    > Key Pressure        F6
    > Modulation          F7
    > Controllers         F8
    > Program Change      F9
    > Conductor Track     F10

  If the window is open but hidden behind other windows on the screen, you
can  bring  it  up  to the foreground by choosing it on the Windows menu or
with its ST keyboard command.

  All  six  of  the  MIDI  Data  windows look and work alike, and are very
similar  to  the Step Editor window as well. Most of each window is devoted
to  the data area, where individual MIDI events appear as vertical lines or
points.  The  height of each line or point corresponds to the numeric value
of  the event, while the horizontal location of the line or point specifies
when in the track the event occurs. You can see event data for one track at
a time in the data area.

  You  can  toggle the display from lines to points by pressing any key on
the ST keyboard when the MIDI Data window is active.

  At the top of each window, just below the window title bar, you'll see a
single  row  of  icons  and data, the menu bar. The three icons in the left
portion  of  the  menu  bar are used to select different editing operations
(see the section below on editing event data).

  To  the  right  of the icons, there's a time indicator that displays the
horizontal  position  of  the  cursor in the track, in measures, beats, and
clock  ticks.  Next,  there's  a value indicator, that gives the data value
corresponding  to  the cursor's vertical location in the data area. Finally
come boxes showing which track's data is currently on the display, and what
channel will be assigned for new event insertions.

  Just  below  the  menu  bar  is  a row of mostly empty space, the marker
ruler.  This  is where the markers you've placed in the Song Editor window,
if  any,  will  be  visible.  You  can  hide the marker ruler with the Hide
Markers  command  on  the  Layout  menu  if you like. This expands the data
window. See Chapter 12 for details on how to use markers.

  Below the marker bar is another horizontal bar, the measure ruler, which
marks the position of measures and beats in the track.

7.2 -scrolling

  Use  the  scroll bar controls to move the MIDI Data window displays just
as  you would with the Song Editor or Step Editor. Use the measure ruler to
keep track of where you are in the sequence as you scroll.

7.3 -moving to a marker

  You can also move to markers that you placed in the sequence on the Song
Editor window. Press Tab to move to each successive marker. Press Shift-Tab
to  move  to  a  previous  marker.  Playback  position can be determined by
clicking  at the desired location in any MIDI Data window, with Auto turned
off in the Transport, the same way as in the Song and Step Editor windows.

7.4 -zooming in and out

  You  can use the Zoom In and Zoom Out commands on the Layout menu to see
more of the MIDI data on the screen at a time, or to get a close up view of
a  small amount of data for precise work. To move in one zoom level, choose
the  Zoom In command on the Layout menu. To zoom out one level, choose Zoom
Out.

  The  zoom  level you use determines how many clocks per screen pixel are
displayed.  The  smallest  distance  on  the  screen you can move the mouse
pointer  is  a  pixel.  When  you  are  zoomed  all the way out, each pixel
corresponds  to  24 clock ticks. Zoomed all the way in, a single clock tick
per pixel is displayed.

7.5 -edit resolution

  The  number  of  clock ticks per pixel affects the resolution with which
you can edit data in the MIDI Data windows. When you are zoomed all the way
out, for example, you can only edit events at 24-clock-tick intervals. When
you are zoomed all the way in, you can edit an event at any clock location.
If  you  wish  to  change or erase an event that doesn't fall at one of the
clock  tick  intervals  at  your  current  zoom level, you must zoom in for
higher resolution editing.

  Note that the more you zoom in, the more individual events you can place
in  the  sequence.  Zooming  in  gives  you  more  precise control over the
placement of each event, but you can easily use up large amounts of memory,
and  the  sequence  is  forced to send data much more rapidly. Use the zoom
level that matches your needs for precision, memory, and data density.

  Consult Chapter 12 for more details on how to use Zoom commands.

7.6 -switching tracks

  To  view  or edit MIDI event data on another track, click over the Track
box in the menu bar. A Change Value window pops up, and you can either type
in  the desired track number from the ST keyboard, or change it by clicking
on  the arrow controls in the window. When you've entered the correct track
number,  click  on OK. The Change Value window will disappear, and the MIDI
Data window will now display data for the new track.

7.7 -editing MIDI data

  As  in  the  Step  Editor window, you use various mouse pointers to make
different kinds of changes on events in the various MIDI data windows.

7.8 -selecting a region

  To  use  the  commands  on  the Edit or Change menus on MIDI Data window
data,  you  must first select a region within the track. To select a region
for  global  changes,  use the arrow pointer by clicking on its icon in the
menu  bar.  Move  the  pointer  to  the left edge of the region you want to
select,  using  the  time  indicator in the menu bar to help you locate the
desired point in the sequence precisely. Then  click on the mouse, and drag
across  the selected region to the right. As you move the mouse, the region
will be highlighted in inverse video.

  When  you  reach the right edge of the region, release the mouse button.
You can now perform Edit and Change menu operations on the selected region.
For  the  most  part,  these  changes  will  only apply to the type of data
displayed  in the window. (see the discussion in Chapter 9 on how different
types  of  data  are  affected  by  the Edit menu commands on the MIDI Data
windows.)

7.9 -inserting events

  The  ability  to  enter  MIDI events graphically is one of Master Tracks
Pro's  most  powerful  features. To insert individual MIDI events or modify
existing  ones,  you select the crosshair pointer by clicking on the pencil
icon in the menu bar.

  Before  inserting a new MIDI event, however, you can use the Channel box
in the menu bar at the top of the window to select the MIDI channel for the
new  event. Click on the Channel box to bring up a Change Value window, and
enter  the  desired channel number by typing it in or adjusting it with the
arrow controls. Click on OK or press Return to finalize the change.

  To insert a single event, move the crosshair to the position in the data
area where you want the event to go. Use the time indicator in the menu bar
to  locate  the  exact time in the track where you want to insert the event
along the horizontal axis of the graph. Use the value indicator to position
the cursor vertically for the correct value.

  Now  simply  click the mouse. A vertical line will appear,extending from
the graph baseline to the height representing the data value.

  You  can  insert  multiple consecutive events simply by holding down the
mouse button and dragging the cursor to draw a curve on the data area. This
makes it easy to add smooth pitch bend or mod wheel changes.

  When  you  insert consecutive events, the graph will appear to be filled
in  with  solid  black  under  the curve you draw. Nevertheless, each event
along the curve can still be edited individually.

  The  zoom  level  you're  currently  using  affects  how many events are
inserted  when you draw a curve by dragging the mouse across the data area.
Depending  on  the zoom level, each horizontal mouse position can represent
as many as 24 clock ticks or as few as 1.

  If  you're  zoomed  all  the  way  out when you draw consecutive events,
you'll get a new event every 24 clock ticks. When you're zoomed all the way
in,  you  get a new event with every clock tick. Be cautious about entering
consecutive  events  when  you are zoomed in, because you can use up memory
quickly  and  you  may force the program to send data too rapidly. The MIDI
data stream can only support 3120 bytes per second.

  A  good  way  to enter a series of consecutive events is to draw them in
when  you  are  zoomed  out  to  save memory, and then zoom in to edit them
precisely.  When  you  zoom in, you'll see a solid black graph resolve into
individual event lines, making it easy to position the cursor.

7.10 -changing existing MIDI events

  To  change events that are already stored in the track data, just insert
a new event at the same time. When you do, the old event will be erased.

7.11 -thinning out dense MIDI data

  If  you  have  a section of MIDI data that is denser than necessary, you
can thin the MIDI data by tracing over their curves with the mouse at lower
resolutions (zoomed out).

7.12 -erasing events

  To  erase individual events, click on the eraser icon in the menu bar to
select  the  eraser  cursor,  a  crosshair within a circle. Move the cursor
directly  over  the  event  you  wish to erase and click. The event line or
point will disappear.

7.13 -the pitch bend window

  Pitch bend data can take either positive or negative values. When a note
is  not  being  bent  it  has a pitch bend value of 0. So in the Pitch Bend
window  you'll  see  a horizontal dotted line running through the middle of
the  data  area  to  mark  the  zero  point. The area above the line, which
represents  positive  pitch  bend  values, is marked with a "+" in the left
border.  The  area for negative values below the line is marked with a "-".
Positive values range to +127 and negative values go down to -128.

  You  can  switch between two options for displaying pitch bend and other
MIDI  data.  Normally,  the data appears as vertical lines. However, if you
press  any  key  on  the  ST keyboard while you're working in any MIDI Data
window,  each  event  is  displayed  as a single dot in the graph. Pressing
another key will toggle back to the normal display.

7.14 -channel pressure window

  Channel pressure, also known as aftertouch, affects all notes on a given
MIDI channel. It has a range of 0 to 127.

7.15 -key pressure window

  Key  pressure, also known as "polyphonic" aftertouch, affects individual
MIDI notes. To use this parameter, you must first specify the note you want
to  assign  the  key  pressure  event  to  by  entering  its  pitch  in the
appropriate  box  at  the far right of the menu bar. A box will pop up, and
you  can  either  type  in  the  note's pitch or play the note on your MIDI
controller. The value range for key pressure is 0-127.

7.16 -modulation window

  Modulation  refers to the "mod" wheel (or lever) found next to the pitch
bend  wheel  on  many  synthesizers. It is MIDI controller #1 and you could
also  edit  or  create modulation data in the Controllers window. Like many
other controllers, it has a range of 0 to 127.

7.17 -controllers window

  Since  MIDI allows multiple controllers, the Controllers window lets you
specify the controller number for each event in the window. You must select
the  controller  number  before  you insert the event. (Consult the owner's
manual  of  your  MIDI  device  for  valid  controller  numbers  and  their
associated range of values.)

  Click  on  the  appropriate  box at the right of the menu bar. Enter the
controller  number in the box that pops up, and click on OK or press Return
to  enter it. Then insert events just as you normally would. You can switch
to  a  new  controller number at any time. Refer to the controllers list in
Chapter 14.

7.18 -program change window

  The Program Change window lets you view, enter and edit program changes.
Sending  a  program  change  on  a  given MIDI channel will affect all MIDI
devices  listening  to that MIDI channel. The range of program numbers is 1
to 128.

7.19 -conductor track data window

  The  Conductor  Track  Data window shows a graphic representation of the
Conductor  track. Like the other MIDI Data windows, the tempo values can be
edited  with  the  arrow, pencil, and eraser cursors. A tempo change can be
entered at any clock boundary (240 clocks per quarter note).

----------> 8. Using the File Menu >----------------------------------

  The  File  menu  has  a  variety  of  commands  that let you manage your
sequence  files. These commands work just as they do in most other Atari ST
applications,  so  if you've had any previous experience with the ST you'll
already be familiar with how to use them.

  The  File menu includes the Preferences command, which allows you to set
up the program the way you like, and store that setup on your Master Tracks
Pro disk.

  MIDI  files  are an industry standard format for storing MIDI sequences.
If  you  own any programs that support this new format, you will be able to
share  sequence  files with these programs. You can save your sequence as a
MIDI file (Export), or Import a MIDI file created with another program.

8.1 -about sequence files

  A  Master  Tracks Pro file is a single sequence, either in its temporary
form  in  your ST's memory, or stored more permanently on a disk. A file is
OPEN  when  you're  working  with it in you ST's active memory, whether you
loaded  it from disk or started a new sequence from scratch. When you close
a  file,  it  is  removed from memory, and you can only work on it again by
reloading it from the disk.

  You can only have one sequence file open at a time in Master Tracks Pro.
If  you're  already working on a file, Master Tracks Pro gives you a chance
to save it when you create a new file or when you load a file from disk.

  Be sure to SAVE YOUR SEQUENCE FILES FREQUENTLY WHILE YOU WORK WITH THEM!
so  that  you  don't  lose  your  work  because of a power failure or other
problems with your system. You can store files on any disk or drive in your
system,  as  long  as  there is enough space, using options in the Save and
Save As... commands.

8.2 -starting a new file

  To  create a brand new sequence, choose the New command on the File menu
or press Alt-N on the ST keyboard. Since you can only have one file open at
a time, this command closes the file you've been working on, if any, giving
you a chance to save it if you like.

   When  the  new  file  is opened, any windows you had open remain on the
screen  in  the same position, but all the existing data disappears. Master
Tracks Pro calls the new file "Untitled" until you rename it with a name of
your  own  choice  using  the  Save  As... command (the file name is always
displayed in the Transport window title bar).

8.3 -opening an existing file

  Choose  the  Open comand or press Alt-O on the ST keyboard when you want
to  load  an  existing  disk  file  into  Master Tracks Pro for playback or
further  editing.  When you choose the Open command, Master Tracks Pro will
first  give  you  a chance to save the file you're currently working on, if
any.

  Next,  a  dialog  box  will  pop up, showing the name of the disk and/or
directory  in the currently selected drive, and the names of all the Master
Tracks Pro files stored on that disk in a scrollable box underneath. If the
list  of files is too long to fit into this box, you can use the scroll bar
at the right side to scroll through the list to the file you want.

  If  the  file  you want is on a disk in another drive, click on the line
below  the  word  Directory.  Press  Esc  and then type in the drive and/or
directory  path  you  want  to open from. Now click in the title bar of the
file  display  box  to  see  existing  files. To backtrack through the file
Hierarchy, click in the left box of the title bar.

  Once you've located the file you want to open, click over any portion of
the name. The name will now be highlighted, indicating that it is selected.
If  you  make a mistake, you can select a new file name just by clicking on
it. When you've selected the correct file, click on OK. The dialog box will
disappear,  and  Master  Tracks Pro will load the file. Another way to open
the  file  is  simply  to  double-click on its name when it shows up in the
dialog box.

  After  the file is opened, the same set of windows you were using before
you  opened  the  file  will  still  be  on the screen, but the data in the
windows will now be from the newly opened file.

8.4 -closing a sequence file

    Use the Close command to end work on a particular file without leaving
Master  Tracks  Pro.  When you choose the Close command, you'll be given an
opportunity  to  save your current work if you've made any changes since it
was last saved.

  All  windows  you've  been  using remain on the screen, but they are now
empty  of  data.  Essentially,  the  Close command gives you another way of
starting a new sequence.

8.5 -saving a sequence file

  The  Save  command stores the sequence that's currently open on disk, if
an  earlier  version  of  the  file  has already been saved. As soon as you
choose the Save command, Master Tracks Pro will save the current version of
the  sequence  in  the  same  disk file, without any further action on your
part, overwriting the existing file of the same name.

  If  your  file  has  not  been  saved before, or if you haven't made any
changes  since the last time you saved it, the Save command is disabled and
appears  in  grey instead of black on the File menu. To save a file for the
first  time,  or to resave a file that has already been saved, use the Save
As... command instead.

8.6 -using the 'Save As...' command

  The  Save  As... command lets you save a new file for the first time, or
resave a file that has previously been saved, using a new name if you wish.
You  may  also  save  your  file  on  a  different disk. In addition to its
importance for saving new files, this command is especially useful when you
want  to  store  your  latest edits as a different file to avoid erasing an
earlier version of the sequence.

  When  you  choose  the  Save As... commmand, a dialog box appears, which
allows  you  to  choose  a  name for the file before you save it. The field
where  you  enter the file name is labeled "Selection:". If you're saving a
new  file,  there  will  be  no  name  in  this  field.  If you're saving a
previously  saved  file,  the  current name of the file appears in the file
name field.

  If  you  want  to change the name supplied by the program, press Esc and
then type in the new name.

  The  Save As... dialog box also lets you select the disk and drive where
you want to store the new version of the file. The title bar of the display
window  shows  the  name of the disk or directory in the currently selected
drive.  You  can  eject  the disk and insert the disk you want to use. Then
click on the line below the word Directory, press Esc and type in the drive
and/or  directory  path  you want to save to. Now click in the title bar of
the file display box to see existing files. To move back through the folder
hierarchy click in the left box of the title bar.

  If  you  decide you don't want to save the file after all, you can click
on  Cancel  at  any  time. To go ahead and save the file with its new name,
click  on  OK.  After  a few minutes, you'll be returned to the main Master
Tracks Pro screen.

8.7 -using the 'Revert to Saved' command

  Choosing  the Revert to Saved command loads the disk version of the file
that you're currently working on, restoring the file to the way it was when
you  last saved it. Use this command when you've made changes in a sequence
that you know you don't want to keep.

  When you choose the Revert to Saved command, Master Tracks Pro pops up a
dialog  box  asking  if  you're  sure  that you want to discard the changes
you've made since the last time you saved the file. If you want to go ahead
with the command, click on Yes, and the last saved version of the file will
be  loaded,  replacing  the data that was in memory. To cancel the command,
click on Cancel.

8.8 -customizing your screen display

  The  Preferences  command  lets you customize Master Tracks Pro's window
display  and  other  settings  to  your  personal  tastes.  When you choose
preferences  from  the  File  menu,  the  program takes a "snapshot" of the
current  positions  and  sizes  of any open windows on the screen, and also
records  the  data  elements in the Layout menu, (Show/Hide Grid, Show/Hide
Markers, Follow Playback, and Zoom resolution), The Goodies menu (Keyboard,
MIDI  Setup,  and  Record  Filter  parameters),  and  all  settings  in the
Transport  window  (Auto,  Thru, Metronome, Count-in, and Key). All of this
information is saved on the program disk in a special "Preferences" file.

  The  next  time  you  start Master Tracks Pro, the program will read the
Preferences  file  as  it  loads,  and  will come up on the screen with the
windows  you  want open at the positions and sizes you choose. In addition,
the  settings  of  the functions on the Layout and Goodies menus will be as
specified in the Preferences file.

8.9 -importing and exporting MIDI files

  MIDI files are an industry standard format that has been adopted by many
software  and  hardware manufacturers. This allows you to use Master Tracks
Pro to play or edit files created on other sequencers or to use your Master
Tracks  Pro files with other sequencers or notation programs. Both types of
MIDI  files  are about 35% smaller than a normal Master Tracks Pro file and
thus take less room on your disk and less time to transmit by modem.
    _______________________________________________________________
   |               All channels merged into a single multi-       |
   | TYPE  0       channel track.                                 |
   |               Channel assignments saved.                     |
   |               Text and program change assignments NOT saved. |
   |               Loop assignments and markers NOT saved.        |
   |______________________________________________________________|
   |               Parallel multi-channel tracks.                 |
   | TYPE  1       Channel assignments saved.                     |
   |               Text and program change assignments saved.     |
   |               Loop assignments and markers NOT saved.        |
   |______________________________________________________________|

  When you Export from the File menu, a dialog box gives you the choice of
type  1 or type 0. When you select Import from the File menu, Master Tracks
Pro will display any MIDI files on the current disk.

8.10 -quitting the program

  Choose  the  Quit  command or simply press Alt-Q on the ST keyboard when
you  want  to  end  the Master Tracks Pro session. If you haven't saved the
file you've been working on when you choose the Quit command, Master Tracks
Pro  gives  you a chance to do so via a dialog box with the message "Do you
want to save (filename) before Quitting?".

  Click  on  Yes  or  press  Return  to save the final version of the file
before  quitting.  Click on No if you want to quit without saving the file.
If you decide not to quit after all, click on Cancel.

----------> 9. Using the Edit Menu >----------------------------------

    Master  Tracks  Pro's Edit menu contains commands that are used within
the  Song  Editor,  Step  Editor, or MIDI Data windows to edit MIDI data in
selected measures or regions.

  To use any of these commands on a specific region, the region must first
be selected using the mouse as descibed in the chapters on the Song Editor,
Step  Editor,  and MIDI Data windows. If you want to use an Edit command on
an  entire  sequence  or  track,  you  can skip that step by using the File
menu's  special  command,  Select  All.  This  command  selects  the entire
sequence  at  once  if chosen when the Song Editor is the active window. If
the  Step  Editor or a MIDI Data window is active, one entire track will be
selected.  See  the  descriptions  of  the Select All command later in this
chapter for details.

  The  Edit  menu capabilities start with basic Cut, Copy, Paste, and Undo
editing  commands.  With Cut, Copy, and Paste, and a couple of supplemental
commands,  you  can  transfer  data  from any location in a sequence to any
other location, or even to another sequence entirely.

  Before  covering  the  Edit  menu commands individually, there are a few
things  that  you'll  want  to know about. One thing to be aware of is that
some  of  the  Edit  commands  work slightly differently depending on which
window  you're  working  with. Those differences are described with each of
the commands.

9.1 -working with tied notes

  There  will  probably be times when you'll want to select regions in the
Song Editor or Step Editor windows that include notes tied from the measure
immediately before or after the selection. If the selected region begins on
the  measure boundary, Master Tracks Pro will recognize the tied notes when
you use the Edit menu commands Cut, Copy, and Clear.

  When  you  use one of these commands, the program removes or copies only
the  portion  of  the  note that falls within the the measures in which the
selected region is located. With the Cut and Copy commands, this portion of
the  note  is  moved to the clipboard, and appropriate note-on and note-off
events  are  added  to  it to make it a complete event. When you use Cut or
Clear, the program also removes this portion of the note from the sequence,
and  inserts new note-on and note-off events for the parts of the note that
remain.

9.2 -about the clipboard

  The  Clipboard is a temporary storage location for MIDI data that Master
Tracks  uses  when you move or copy within a sequence, or from one sequence
to  another.  For  faster  performance,  the Master Tracks Pro clipboard is
stored  in  RAM,  the computer's internal memory, and not on disk like some
Atari  ST  clipboard  files.  The  effect  of  this  is to speed up editing
considerably.  But  there is a trade-off. The problem with this approach is
that  the  data  on  the  clipboard  will  be lost if you lose power or the
computer fails for some other reason. Don't expect the clipboard file to be
saved  when you power down your computer. You must paste it into a sequence
and save it using the File menu commands.

9.3 -the undo command

  At  the  top  of  the  Edit  menu is the Undo command, which can also be
executed  by  pressing Alt-Z on the ST keyboard. This command allows you to
cancel  the  last alteration you made to your sequence with the commands on
the  Edit  or Change menus. Remember, though, that Undo only applies to the
last  change  you  made in the sequence. As soon as you use another Edit or
Change  command or start recording a new track, the change is now permanent
and can no longer be removed with Undo.

9.4 -cutting

  Use the Cut command to remove MIDI data from the region you've selected,
and  place  it  in the Master Tracks Pro clipboard. You can execute the Cut
command  by  choosing it from the Edit menu, or by pressing Alt-X on the ST
keyboard.

  The  exact  way  that  data is removed by the Cut command depends on how
you've selected the data:

  >  If  you've  selected  one  or  more  entire tracks in the Song Editor
window, the Cut command removes their data entirely.

  > If you've selected the entire sequence using the Select All
    command, or with the mouse in the Song Editor window, Cut removes
    all data.

  > If you select one or more adjacent measures across ALL tracks in
    the sequence, the measures are completely removed and the
    remainder of the sequence is shifted to the left to fill the gap.

  > If you select a region within a track or tracks, but not all
    tracks in the song, Cut removes the data but leaves the measure
    intact. In other words, the rest of the data in the track(s) is
    NOT shifted to the left to fill the gap. This is done to preserve
    the Conductor template across all the tracks. After this sort of
    cut, you'll see hollow measure bars indicating empty measures in
    the Song Editor window.

  Remember, a Cut command can be reversed with the Undo command.

  The Cut command and the various windows:

  > On the Song Editor window, Cut works on all data types in the
    selected region.

  > On the Step editor window, Cut works only on note data.

  > On a MIDI Data window, Cut works only on the type of data
    displayed in that particular window.

9.5 -copying

  The  Copy  command  makes  a copy of the data in the selected region and
puts  it  in  the  Master  Tracks  Pro  clipboard. The existing data is not
changed.  In addition to selecting the Copy command with the mouse, you can
also execute it by pressing Alt-C on the ST keyboard.

  The  Copy  command's  effect  varies,  depending on which window you are
working in:

  > On the Song Editor window, Copy copies all data types to the
    clipboard.

  > On the Step Editor window, Copy only copies note data.

  > On the MIDI Data window, Copy only copies the type of data
    displayed in the window.

9.6 -pasting

  Paste  places  the contents of the clipboard into the sequence beginning
at the location of the blinking cursor. You can choose the command with the
mouse, or use Alt-V from the ST keyboard.

  If  the  clipboard contains data from more than one track, data from the
lowest  numbered  track  in the clipboard goes into the track marked by the
cursor.  Data  in  the  clipboard  from subsequent tracks are automatically
inserted into the next tracks in order.

  To  use Paste, first select an insert point by placing the cursor at the
beginning  of the measure where you want to insert the clipboard data. Then
select the command. THE DATA YOU PASTE IN REPLACES ANY EXISTING DATA IN THE
SEQUENCE.  (To merge the clipboard data with the existing data, use the Mix
Data command.)

  You  can  paste  data into empty tracks anywhere you like. Just position
the cursor at the measure location where you want the pasted data to start,
and  execute  the command. Remember, too, that you can Paste clipboard data
from one sequence to an entirely different sequence if you wish.

  The Paste command works with the various windows as follows:

  > On all windows, Paste places all the contents of the clipboard
    into the track, even if the clipboard includes data of another
    type than displayed in the active window.

  > On the MIDI Data windows, Paste will only place the type of data
    cut or copied to the appropriate Data window. (See Change
    Continuous to move from one data type to another.)

  > On the Step Edit and MIDI Data windows, if the clipboard contains
    data from multiple tracks, you'll place data from the lowest #
    track only.

9.7 -clearing

    Clear  works exactly like Cut, except that the data is removed without
placing  it  in  the clipboard. This gives you an alternative way to remove
portions  of  your sequence. You may find it useful when you want to remove
data  from  your  sequence,  but  don't  want  to erase the contents of the
clipboard.

    To  use  the  Clear command, choose it from the Edit menu after you've
selected  the region you want to clear. Alternatively, you can simply press
the Backspace key after selecting a region.

  The Clear command and the various windows:

  > On the Song Editor window, Clear removes all data types.

  > On the Step Editor window, Clear only removes note data.

  > On a MIDI Data window, Clear only removes the type of data
    displayed in the window.

9.8 -mixing data

  The Mix Data command works identically to the Paste command, except that
the  data  in the clipboard that you're inserting in the sequence is merged
with existing data already in the sequence.

  To use the Mix Data command, first place the blinking cursor to the left
of  the  first  measure  in the block where you want to place the clipboard
data. Then choose the Mix Data command from the Edit menu, or type Alt-M on
the ST keyboard.

  > Only one track can be mixed at a time with another. So if you
    want to "bounce down" several tracks to a single track, you must
    do them one by one.

9.9 -inserting measures

  With the Insert Measure command, you can lengthen the sequence by adding
empty  measures  within  it.  You  might  use  this command to insert a new
section  into  the  middle  of  a  composition  or  to add a blank space or
countdown to the beginning.

  You  can  use  the  Insert  Measure  command  from the Song Editor, Step
Editor,  or  MIDI  Data  windows. No matter which window you're working in,
using  the Insert Measure command creates new measures in all the tracks in
the   sequence,   even   if  you've  only  selected  a  single  track.  The
newly-inserted  measures will all have the same meter and tempo as the last
measure  prior to the inserted section. Use the Change Conductor command in
the Change menu to alter these timing settings.

  When  you  choose  Insert  Measure,  or type Alt-I on the ST keyboard, a
dialog  box  pops  up on screen. Type in the number of measures you wish to
insert,  and  click  on  OK or press Return to confirm your entry. Click on
Cancel to return without inserting measures.

  The  steps  you'll  take to use the Insert Measure command vary slightly
depending  on  whether  the Song Editor window or the Step Editor window is
currently active.

  In  the  Song  Editor  window,  place the cursor at the beginning of the
measure before which you want to insert the new measure(s). After executing
the  command,  the new measures will appear on the screen as hollow measure
boxes,  indicating  they are empty of MIDI data, with the cursor positioned
at  the  beginning  of  the  first  measure  in the inserted group. All the
remaining  measures  in the sequence will have been pushed to the right and
renumbered.

  For  example,  say  you  want to insert two measures beginning after the
eighth  measure  in  the  sequence,  and  just  before  what's in the ninth
measure.  Place the cursor between the eighth and ninth measures and select
the  Insert Measure command. Once you've completed the insertion, the newly
inserted  measures  will  be measures nine and ten, while what was formerly
measure nine will now be measure eleven.

  In the Step Editor window, use the arrow pointer to select any region in
the  measure  before  you want to insert the new measure, and then give the
command. After a brief pause, you'll see a new empty measure on the screen,
and  the  remaining  measures  will be renumbered to reflect the insertion.
(See Chapter 14 for inserting time into a single track.)

9.10 -select all

  The  Select All command lets you select the entire sequence or track for
use  with  the  editing  commands. From the Song Editor window, just choose
Select  All  from  the  Edit  menu,  or  type Alt-A on the ST keyboard. Any
visible  data  becomes  highlighted, indicating that it is selected. In the
Step  Editor  and  MIDI  Data  windows, Select All selects the entire track
you're working with.

9.11 -show/hide clipboard

  Show  Clipboard  pops  up  a  small  window  which describes the current
contents  of  Master  Tracks  Pro's  clipboard.  The window tells you which
tracks  and  bars the data was copied from, how long the data lasts in bars
(measures),  beats,  and  clock  ticks,  and  whether  the  data was cut or
copied.

  The Clipboard window remains on screen until you close it, although it's
likely to get buried under other screen windows. If you like, you can leave
the  clipboard  window  open  on the screen. If it gets hidden behind other
windows,  however,  you must either move or close them to see the clipboard
window again, or choose Show Clipboard from the Edit menu.

----------> 10. Using the Change Menu >-------------------------------

  While  the  Edit  menu commands let you move or delete regions of notes,
the  Change  menu contains commands that allow you to regionally alter MIDI
and timing data in sophisticated ways. All of the Change menu commands work
on  any  region  you  select  in the Song Editor, Step Editor, or MIDI Data
windows.

  Included  are  commands  for  changing MIDI channel, note duration, note
velocity, continuous MIDI data, and tempo and meter in the selected region.
There  are  also  commands  for  stripping different types of data out of a
track,  transposing  pitch,  and for changing the rhythmic relationships of
MIDI events.

  As  with  Edit  menu commands, you must first select a region before you
can use the Change commands. To select a region, use the mouse as described
in the chapters on the Song Editor, Step Editor, and MIDI data windows.

10.1 -change channel

  This command permanently changes the MIDI channel assignments of all the
data  in  a  selected  region  to  a  new channel number. After selecting a
region, choose the Channel... command from the Change menu.

  When  the  Change Channel dialog box appears, type in the channel number
(1  to  16) you wish to assign to the data in the selected region. Click on
OK  or  press  Return  on the ST keyboard to complete the process. Click on
Cancel  to  exit  from  the command without making any changes. The Channel
setting  on  the  Sequencer  window must be set to "0" or else that setting
overrides this command.

10.2 -change duration

  Choosing the Duration... command pops up a dialog box that allows you to
alter  the  duration  of  each  note in the region - how long it plays. The
dialog  box  gives  you  two choices for changing note durations. The first
option  in  the box lets you set all the notes in the region to a specified
duration.  Activate  this  option  by  clicking in the circle next to it. A
solid black dot appears within the circle when the option is selected.

  Next, select the duration you wish by using the arrow controls to choose
the appropriate note duration icon.

  To  select  a  tuplet resolution, click on the box next to "Tuplet", and
enter  the  tuplet values you wish by clicking on the appropriate boxes and
typing in the new numbers.

  Based  on  the  duration you choose, the number of clock ticks each note
will  receive  in  the  region  appears  in a box to the right of the arrow
controls.  If you prefer, you can type in any duration value - expressed in
clock ticks - you wish into this box.

  The  second option in the Change Duration dialog box allows you to scale
all duration values in the selected region by a percentage of their current
values. Again, click on the circle beside this option to select it, so that
the  black  dot appears. Now type in the percentage of the current duration
values,  within  the range of 1 to 999%, you wish to use. With this option,
the relative timing of all the notes is preserved.

  After  selecting  the  option  you  wish, Click on OK or press Return to
complete  the  command,  or  click on Cancel to return to your work without
making any changes.

10.3 -change velocity

  The dialog box that pops up when you choose the Velocity... command lets
you change the velocity values for all notes in a selected region.

  Changing  velocity is useful for adding punches to a track or to mix the
loudness  of  a  track  or passage relative to other tracks. It can also be
used  to  bring  velocity  values  up  or  down over time to create swells,
crescendos, and decrescendos.

  First  you need to decide whether your changes will apply to the note-on
velocities,  note-off  velocities,  or  both.  Click over the circle to the
right  of one or both of these choices in the dialog box.Most synths do not
transmit or recognize note-off velocities.

  Next,  you  can decide from among four options for altering the velocity
values. Click over the circle next to the option you select:

1)You can set all velocity values in the region to a specific value.

2)You can change all velocity values by a specific percentage.

3)You can have all velocity values in the region change smoothly from
  one value at the beginning of the region to another value at the
  end of the region.

4)You can add or subtract (with a minus value) a set amount to all
  velocity values in the region.

  After  selecting  which  of  these  four  options you wish, click on the
appropriate  data  box(es)  for  that  option  and  type  in  the  value or
percentage you've chosen. Click on OK or press Return to enter the value.

  Valid  MIDI velocity values are between 1 and 127. A velocity value of 0
is the same as a note-off command. If you enter a velocity value below 1 or
above 127 in options 1 or 3 above, Master Tracks Pro will tell you that the
value  is  out  of  range.  You'll  then be returned to the Change Velocity
dialog  box  with  a  highlight  on the invalid value. If the values you've
entered  in  options 2 or 4 throw existing velocity values out of the value
ranges, Master Tracks Pro will clip them to 1 or 127 as appropriate.

10.4 -change continuous

  Choosing  the Continuous... command brings up a powerful dialog box that
lets  you  alter  data from any continuous MIDI controller, such as a pitch
bend  wheel,  a  modulation  wheel,  aftertouch  (channel  pressure),  or a
numbered  MIDI  controller.  You  can use this command to map data from one
MIDI  controller  to  another, change the values of the controller data, or
both.

10.5 -mapping data

  By  mapping  one  type  of  MIDI data to another type, you can send data
recorded  from one controller to a MIDI device that responds to a different
controller.  For  instance,  you  can map pitch bend information to channel
pressure if you like.

  To  map one data type to another, first select the type of data you wish
to  operate on in the selected region from the choices listed under "Select
Data  Type"  at  the top of the dialog box. Click on the circle next to the
choice  you  select so that a smaller solid black circle appears. If you've
chosen  the  Controller  #  option, you must also type in its number in the
corresponding box.

  Next,  click  on  the box labeled "Map Data Type To" at the right of the
dialog  box.  An  "X"  will  appear in the box. Now choose the data type to
which  you  want to map the existing data by clicking in the circle next to
your  choice. Again, you must type in a number if you select the Controller
# option. See Chapter 14 for a list of controller numbers.

10.6 -changing data values

  To  change  data values, you must first select the type of data you wish
to  work on, if you haven't done so already, as descibed above. Next, click
in  the box labeled "Change Data Values" so that an "X" appears in the box.
You now have four choices:

1) You can set all values in the region to a specific value.

2) You can change all values by a specific percentage.

3) You can have all values in the region change smoothly from one
   value at the beginning of the region to another value at the end
   of the region.

4) You can add or subtract (with a minus value) a set amount to all
   values in the region.

  After  selecting  which  of  thes  four  options  you wish, click on the
appropriate  data  box(es)  for  that  option  and  type  in  the  value or
percentage you've chosen.

  If  you  are mapping data to another controller at the same time you are
changing  data  values, the changed values will apply to the controller you
are remapping the data to.

  Once  you've  made  all  your  choices,  click  on OK or press Return to
complete  the  command.  Click on Cancel at any time to exit the dialog box
without making any changes.

  NOTE:  If  there  is  no controller data present in the track to change,
changing  data  values  will  have no affect on the track. There must be at
least  one  data value either recorded or inserted (entered) in order for a
change to occur.

10.7 -change conductor

  Master  Tracks  Pro  has  a  separate Conductor track with which you can
determine the rhythmic structure of your entire sequence. All tracks in the
sequence  follow  the settings in the Conductor track for meter, tempo, and
the  type  of note that gets the beat, but you can vary these settings from
measure  to  measure  as  often  as  you  like.  You can even change tempos
gradually for ritardandos and accelerandos anywhere in your sequence.

  The  vertical  grey  bar in the Song Editor window represents the end of
the Conductor track.

  Choose  the  Conductor...  command  on  the  Change menu to bring up the
Change  Conductor  dialog  box.  Optionally,  you  can  access  the  Change
Conductor  dialog  box  from  the  Conductor window by clicking on the time
signature in the window.

  Unlike  other  Change  menu  commands, you don't have to select a region
before  you  use  the  Conductor  command.  If  you have selected a region,
however,  the  first  and  last  measures  in the region will appear in the
appropriate boxes at the top of the dialog box. You can define a new region
by typing in different measure numbers.

  If  you  wish to set the meter or beat note for the region, click on the
circle  next  to  that option in the dialog box. Then type in the new meter
values.  Select  the note icon for the beat note with the arrow controls at
the  right.  In 4/4 time, if a quarter note beat is selected, you will hear
four beeps per measure from the metronome with an accent on each first beat
and  you  will  see  four  main  divisions in each measure in the Step Edit
window. If you change the beat to an eighth note, you will now hear 8 beeps
per  measure  and  see 8 main divisions per measure. Tempo will now be half
speed  since it is measured in "beats" per minute so you may wish to double
the tempo for this region.

You have four options for setting a new tempo in the region:

1) You can set all tempo values in the region to a specific value.

2) You can change all tempo values by a specific percentage.

3) You can have all tempo values in the region change smoothly from
   one value at the beginning of the region to another value at the
   end of the region.

4) You can add or subtract (with a minus value) a set amount to all
   tempo values in the region.

10.8 -tempo range

  After  selecting  which  of  these  four  options you wish, click on the
appropriate  data  box(es)  for  that  option  and  type  in  the  value or
percentage you've chosen. The range of permissible values for tempo setting
is  10  to  300  with  beat  set  to  quarter not, but with the beat set to
sixteenth  note, tempos can be up to 1200 BPM. If you enter a value outside
this range with option 1 or 3, Master Tracks Pro will highlight the illegal
value  and  ask  you  to  change it before you can return to your work. Any
existing  tempo  values  changed  by options 2 or 4 so that they are out of
range will be truncated to the maximum or minimum values.

  Click  on OK or press Return to complete the Conductor command. Click on
Cancel to exit the command without making any changes.

10.9 -changing meter

  The Conductor track allows you to have multiple meters in the same song.
On  way  to use multiple meters is to create the rhythmic structure of your
sequence  with  the  Conductor  track  before  you  record  any  music. The
Conductor  track  is equivalent to a "tempo map" and a "meter map" combined
into  a  single  structure.  Use  the Conductor command to define meter and
tempo  for  each  section  in  turn.  Once  you've  created  this Conductor
template,  you  can  record  your music, and the program will automatically
shift meters at the correct measures as you record.

  To  see how this process works, try this example: First, select New from
the  File  menu  to clear the ST's memory. Now choose the Conductor command
from  the  Change  menu.  Set  bars  1 to 4 to a 4/4 meter at 100 beats per
minute  with  a  quarter note beat. Now choose the Conductor command again,
and  set  bars  5 to 8 to 3/4 at 140 beats per minute. Choose the command a
third time, and set bars 9 to 12 to 2/4 at 80 bpm.

  In  the Song Editor window, you'll now see that you have a 12 bar score.
If you move the transport with the fast-forward button, or "play" the empty
sequence,  you'll  see the tempo and meter settings in the Conductor window
change as you reach each new section of the Conductor track.

  If  you  wish,  you  can  save a Conductor track template as a disk file
before  you  enter  any music, and use it for as many separate sequences as
you like.

10.10 -strip data

  The  Strip Data command lets you cut or copy selected types of MIDI data
from  the edit region. Among the types of data you can cut or copy are data
from a particular MIDI channel, various types of MIDI controller data, or a
range of notes.

  You can select any combination of these data types each time you use the
Strip  Data  command. For example, you could copy only notes above middle C
and pitch bend data, both from channel # 4.

  The selected data types are cut or copied to the clipboard. You can then
paste them back into your sequence anywhere you like using the Paste or Mix
Data commands on the Edit menu.

  By selecting various ranges of notes, you can use the Strip Data command
to  create as many keyboard "splits" as you like. The command can also help
conserve memory by removing unnecessary controller data while leaving other
data intact.

  Select  a  region and pop up the Strip Data dialog box by choosing Strip
Data...  from  the  Change menu. Click in the box or boxes next to the data
type(s)  that  you  wish to cut or copy with the command. If you select the
Controllers   option,  you  can  either  cut  or  copy  all  numbered  MIDI
controllers, or you can select a specified controller number.

  Similarly,  you  can either select all notes in the edit region, or only
notes  in  the  range you enter. To enter note pitches to define the range,
you  can either type in the pitch or play the corresponding key on the MIDI
keyboard.  If  you type in the pitch, enter the pitch letter name, a # sign
if  the pitch is an accidental, and the octave number. Valid pitch range is
from C-2 to G8. All accidentals must be entered as sharps.

  Finally, decide whether you want to cut or copy the selected data types,
and  click  on the circle next to the option you choose. If you select Cut,
the selected data types in the region will be removed from the sequence and
placed  in  the  clipboard.  If you select Copy, a copy of the data will be
placed in the clipboard, while the original data remains intact.

  When  you've  finished  making  your selections in the Strip Data dialog
box,  click  on  OK  or  press  Return  on the ST keyboard. Click on Cancel
instead to exit without making any changes.

  Another way to cut or copy specific types of MIDI data is to perform the
operation  from the Step Editor or MIDI Data windows. When you use the Edit
menu  Cut  or  Copy  in  those windows, only the data type you're currently
working with will be transferred to the clipboard.

10.11 -transpose


  The  Transpose  command  changes  the pitch of all notes in the selected
region from one key to another. The Transpose command recognizes individual
clock  ticks,  so  you  can  use  it  on  regions  that include portions of
measures.

  When you choose this command, a dialog box appears, and you are asked to
enter  the key from which you are transposing, and the new key to which you
want to transpose.

  To  enter  these  keys, click on the appropriate box, and then type in a
pitch  letter  name,  a  #  sign  if you're entering an accidental, and the
octave  number,  or  play the appropriate note on your MIDI keyboard. Valid
pitches range from C-2 to G8. You must enter all accidentals as sharps.

  Press  Return  or  click  on OK to enter the transposition and return to
your work. Click on Cancel to exit without making any changes.

10.12 -humanize

  The Humanize command is designed to make your sequence less machine-like
and rigid by randomly shifting the start time, duration, and/or velocity of
each note in the selected region.

  When you select the Humanize command, a dialog box appears that lets you
choose whether to apply the randomization effect to start times, durations,
or velocities. Click on the box next to each option you want to select.

  Next  you  must  enter a maximum value to tell the program how large the
random  changes  can  be. Th Humanize command will add or subtract a random
amount  from each note in the region, but only within the range set by this
value. In the case of start times and durations, type in the maximum number
of  of clock ticks that will be added or subtracted to existing values when
the  Humanize  command  goes  to work. For velocities, the maximum value is
simply a numeric value between 1 and 127.

  In practice, very small values work best for achieving subtle variations
in  mechanical  sounding  music. Large values will produce wide ranges that
are sometimes useful, but not at all predictable.

  When  you've  made your selections, click on OK or press Return to enter
them  and  complete  the command, or click on Cancel to exit without making
any changes.

10.13 -quantize

  The  Quantize command aligns the start times of all notes and other MIDI
events  in  the  selected  region  to  an imaginary timing "grid". The grid
divides  the region into intervals of a set number of clock ticks. When you
use  Quantize,  the  command  moves the start time of every note within the
region  so  that  it  falls  precisely at the beginning of the nearest grid
interval.

  Of  course, you'll usually quantize to a grid based on the standard note
type,  such  as to the closest quarter or sixteenth note. But Master Tracks
Pro gives you the freedom to quantize to any interval you wish.

10.14 -percentage ahead of the beat

  Master  Tracks  Pro  defaults  to a quantize setting of 35% ahead of the
beat.  In  other  words, if you are quantizing to 16th note values, it will
align  (shift)  any  notes which fall from 35% before the current 16th note
and  up  to 65% behing the current 16th note. If a note falls more than 35%
early,  it will be quantized to the previous 16th note position. This range
can be adjusted to your specific situation by entering a different value in
the  percentage  box. If you tend to rush a particular passage you may wish
to set the shift range to a larger percentage ahead of the beat.

10.15 -offset

  The  Quantize  command  also  allows  you  to  shift  start times in the
quantized  region  slightly  away  from  the grid interval. This feature is
valuable  for  creating  passages  that are a little ahead of or behind the
beat or for sliding notes in a track.

10.16 -using quantize

  Begin by choosing Quantize from the Change menu to bring up the Quantize
dialog  box. Then select the quantization value by using the arrow controls
to  choose  the  corresponding  note  duration  icon.  To  select  a tuplet
resolution, click on the box next to "Tuplet". Then enter the tuplet values
you wish by clicking on the appropriate boxes and typing in the numbers.

  Based on the duration you choose, the number of clock ticks in each note
value  will  appear  in  a  box  to the right of the arrow controls. If you
prefer, you can simply type in any duration value you wish in this box.

  If  you  select  an  offset  for quantization, click on the box for that
option  so  that  an  "x"  appears  in the box. Decide whether you want the
offset  to  occur  before  or  after  the grid boundaries, and click on the
circle next to your choice. Finally, type in the number of clock ticks that
you want for the offset (240 per quarter note).

  When  you've  entered  your  selections,  click on OK or press Return to
complete the Quantize command. If you wish, you can click on Cancel to exit
without making any changes.

10.17 -fit time

  The Fit Time command lets you stretch or sqeeze a given section of music
so  that  it  fits  exactly  into  a particular amount of time. It works by
scaling  all  the  tempos  of  the  Conductor track for the selected region
proportionally,  so  that  the  relationships between any existing tempo or
meter  changes in the region are preserved. In this way, you don't lose the
feel of the music.

  Fit Time works only on whole measures. For best results, you should only
use  it  on  relatively  short  passages, but they should be at least three
measures long.

  Fit  Time isn't a complete substitute for SMPTE sync, but it can be very
useful for doing short jingles and commercials, when you have to stretch or
compress the total time of a section just a bit.

  When  you  choose  the  Fit  Time command, the dialog box has three data
entry boxes, one each for minutes, seconds, and tenths of seconds. When you
first  pop  up the dialog box, these display how long the region would play
using the current tempo settings.

  Don't  try  to  squeeze  or  stretch  a section a ridiculous amount. The
program's tempo range, from 10-300 quarter notes per minute, will limit how
much  you  can  change  the  region within this command. Trying to make a 2
second region fit into 60 minutes is definitely not recommended.

  Click  on each data entry box in turn and type in the new amount of time
you  want  the region to play. When you've made the entries, click on OK or
press Return. Depending on how long the region is, the calculation can take
some time.

----------> 11. Using the Windows Menu >------------------------------

  The  Windows  menu  provides access to any of the main Master Tracks Pro
data  windows.  If  a  window  is  not currently on the screen, or if it is
hidden  behind other windows, you can bring it up to the front and activate
it from the Windows menu in one of two ways.

  * You can choose the window you wish by name from the Windows menu.

  * You can press a Function key on your ST keyboard.

  Here's a brief desciption of each of the main Master Tracks Pro windows,
including which Function keys you can use to call up the window from the ST
keyboard:

11.1 -sequencer - F1

  The  Sequencer  window allows you to see and name all the tracks in your
sequence.  In addition, it lets you choose which tracks play, record, solo,
and loop. You can also enter MIDI channel settings and initial MIDI program
numbers for each track in the sequence.

11.2 -song editor - F2

  The  Song  Editor  window provides a graphic display of your sequence in
units of measures, and shows where the end of the sequence falls. Blocks of
measures  can  be  selected and edited with a variety of powerful commands.
You  can  place  and  display  markers  that allow to quickly find specific
places in your sequence.

11.3 -step editor - F3

  The  Step Editor window lets you see and edit note data graphically. You
can  input,  move,  copy, and erase individual notes anywhere on the graph.
You  can  also edit note parameters numerically. In addition, you can use a
step method for note entry, and you can select regions of notes for editing
operations.

11.4 -pitch bend - F4

  The  Pitch  Bend  window allows you to display and edit pitch bend data.
You  can  enter,  edit, and erase individual pitch bend events, and you can
draw  in  consecutive  events  graphically.  You can also select regions of
pitch bend events for editing operations.

11.5 -channel pressure (aftertouch) - F5

  The  Channel  Pressure  window  lets you work with MIDI channel pressure
data,  also  called monophonic aftertouch. Using a graph in the window, you
can  add,  edit,  and erase individual channel pressure events, and you can
also  draw  them  in  consecutively on a graph. Regions of channel pressure
events can be selected for editing operations as well.

11.6 -key pressure - F6

  The  Key  Pressure  window is the window for displaying and working with
MIDI  key  pressure data, also called polyphonic aftertouch. You can enter,
change,  or  erase  key pressure events on the graph in the window, draw in
consecutive events, or select regions of events for editing operations.

11.7 -modulation - F7

  The  Modulation  window  lets  you display and edit MIDI modulation data
which  usually  corresponds to the mod wheel on your synthesizer. The graph
lets  you input, edit, or erase modulation events, draw them in as a group,
and select events in regions for editing operations.

11.8 -controllers - F8

  The  Controllers  window  lets  you  enter  and  edit  data for any MIDI
controller.  Using  the  graph in the window, you can enter, edit, or erase
individual  controller  events, draw them in consecutively, and select them
in  regions of editing operations. (See the MIDI Controller list in Chapter
14).

11.9 -program change - F9

  The  Program  Change  window  lets  you see and edit MIDI program change
events  within  your  sequence.  You  can insert, edit, or erase individual
program   change  events,  you  can  select  them  regionally  for  editing
operations, and you can draw them in consecutively if you like.

11.10 -conductor track data window - F10

  The  Conductor  Track  data window shows a graphic representation of the
tempo map and time signature. Tempo changes can be inserted with the pencil
at  any clock boundary (240 clocks per quarter note). The time signature at
any  given  point  in  the  Conductor  track will be displayed in the small
Conductor  display  window  at  the  left  bottom  of  the ST screen during
playback,  when  the  Conductor  track data window is scrolled, or when you
click a point in the Conductor Track data window.

----------> 12. Using the Layout Menu >-------------------------------

  The  Layout menu contains several commands that determine the appearance
of the data windows. These commands can influence your interaction with the
program in important ways.

12.1 -hide/show grid

  This  command  is  a toggle that lets you switch between two versions of
the  Step  Editor  window  grid. The grid always displays a dotted vertical
line  at  each  measure boundary, but you have two choices when it comes to
the  light  horizontal lines that represent pitch: you can either choose to
display  a  horizontal line for every "white key", or you can HIDE the full
grid and display horizontal lines only at octaves.

  The  octave  grid  gives  an  uncluttered  screen,  while  the full grid
provides more help in precise placement of notes.

  When  the  full  grid  is  visible, you can switch to the octave grid by
choosing  Hide Grid on the Layout menu. Conversely, when the octave grid is
on screen, you can switch to the full grid by choosing Show Grid.

  Which grid you use is a matter of convenience and personal style.

12.2 -hide/show markers

  Hide/Show  Markers  is  a toggle command that lets you display or remove
the  marker ruler from the Song Editor, Step Editor, and MIDI Data windows.
(Markers  and the marker ruler are described in full in the chapters on the
Song Editor window and the Goodies menu.)

  When  the  marker  ruler  is not visible, you can display it by choosing
Show  Markers  on  the  Layout menu. To remove it, choose Hide Markers. The
Song  Editor,  Step  Editor, and MIDI Data windows are all affected by this
command  at  the  same  time.  With  markers  hidden, the data areas of the
windows expand to show more data.

12.3 -follow playback

  When  thw  Follow  Playback  feature  is  active,  the Song Editor, Step
Editor,  and  MIDI  Data windows scroll as the sequence plays, displaying a
highlight  to  indicate  the  measure  that is currently playing. With this
feature  off,  these  windows  remain  as  you  left  them  during sequence
playback.

  To  activate  the Follow Playback feature, choose it on the Layout menu.
When the feature is active, a checkmark appears next to it on the menu.

  To  deactivate  Follow  Playback, simply choose it again. The check mark
will  disappear. When Follow Playback is deactivated, you can scroll to and
examine  any location in any window independently of the playback transport
position.

12.4 -zoom in/out1

  The  Zoom  commands  let  you  choose  how much data you see in the Step
Editor  and MIDI Data windows. To get the big picture on your sequence, use
the  Zoom  Out  command  to  place more measures on the window. For precise
work,  use  the Zoom In command to show a smaller amount of the sequence at
higher  "magnification".  Six separate levels of zoom are available, so you
can easily adjust the display to fit your needs.

  The  Zoom level set by the Zoom In and Zoom Out commands also determines
the  number  of  clock  ticks  displayed  per pixel on the screen, and thus
affects  the  resolution  at which you can edit data in the Step Editor and
MIDI Data windows.

  If  you  zoom all the way in to the highest level of magnification, each
pixel  represents  a  single clock tick. This is the best level for precise
work when you're entering notes, pitch bend, or other MIDI data.

  When  you  zoom  further  out, the clock-tick-per-pixel value increases.
When  you  move  the  cursor  in  one of the windows, it is "snapped" to an
imaginary grid with divisions at 8 clock ticks per pixel, 12 per pixel, and
so  on,  up to a maximum of 24 when you're zoomed all the way out. (a pixel
is  the smallest dot on the ST screen and the minimum distance interval you
can  move  your  mouse)  You  can  use  this feature to do a kind of manual
"quantizing"  of  notes  and  other events in the Step Editor and MIDI Data
windows.  Just  click on the note or event with the crosshair (pencil), and
the  event  will  automatically  be  moved  to  the nearest division of the
imaginary grid.

  You  may also want to zoom out when you're inputting pitch bend or other
continuous  controller  data to economize on memory, and to reduce the rate
at  which  the  sequence  must send data. If you input pitch bend data when
you're  zoomed  all  the  way  in, you create 24 times as much data as when
you're zoomed all the way out.

  To  zoom  in  one level, choose the Zoom In command or press Alt-,(<) on
the  ST  keyboard.  To  zoom  out, choose Zoom Out or press Alt-.(>). Using
either command affects all the data windows on screen.

----------> 13. Using the Goodies Menu >------------------------------


  The  Goodies  menu  brings  together  many  powerful  and  sophisticated
features  in  a single menu and includes many of Master Tracks Pro's unique
features.

  First,  there  are  simple toggle commands for displaying and activating
four  screen  windows. But then come a set of commands for tailoring Master
Tracks  Pro to your own system, and for controlling the sequencer from your
MIDI  keyboard.  There's also a special command that lets Master Tracks Pro
receive, store, and send MIDI system exclusive information.

  All  settings on the Goodies menu are saved when you use the Preferences
command on the File menu. See Chapter 8 for details.

13.1 -display memory use

  Selecting  Memory  brings up a dialog box that shows how much memory, in
bytes, that your ST has available for sequence storage, and how much of the
total is still empty. Click on OK to close the dialog box.

13.2 -markers window

  Choose Markers on the Goodies menu to display a window showing locations
and  names  of  the  markers  you  place in the sequence on the Song Editor
window.

  Master  Tracks  Pro  provides markers that let you identify a particular
location  in  your sequence so that you can return to it any time you wish.
Markers always mark the beginning of a measure.

13.3 -about markers

  Master  Tracks  Pro  markers  look  and  act much like tab stops in word
processing  programs.  In  Master  Tracks  Pro,  markers are displayed in a
horizontal  marker  ruler  in  the  Song Editor, Step Editor, and MIDI Data
windows, just below the title bar of each window.

  The  marker  ruler  appears  in  these  windows only if the Show Markers
command  on the Layout menu is in effect. If you choose Hide Markers on the
Layout menu, the ruler will disappear from all the windows.

  Markers are placed in a sequence on the Song Editor window, as described
in Chapter 5.

  When  any of the windows with markers is active, you can move the window
data  to  the  next  marker  in the ruler by pressing the Tab key on the ST
keyboard.  The  data  in  the  window  will move so that the measure at the
marker  is at the extreme left of the window. To move to a previous marker,
press Shift-Tab. Again, the data lines up so that the measure marked by the
marker is at the left side of the window.

13.4 -naming a marker

  There re two ways to name markers or to change their names. As described
in  the  chapter  on the Song Editor, you can double-click over a marker to
pop up a window that lets you name the marker.

  The other way to name markers involves the Markers window, which you can
display  by choosing Markers from the Goodies menu. When you do, the window
will  pop up, displaying a table of the markers. For each marker, the table
lists its measure location and its name.

  To  name  a marker, or change its name, single click over the name field
of the marker on the table. An Enter Text window will appear, asking you to
enter  the name you want to give the marker. Once you've typed it, click on
OK (or click on Cancel to return without making any changes).

  The  name  you've  chosen  appears in the marker window, and also in the
marker ruler at the top of the other edit windows.

13.5 -displaying the conductor window

  The  Conductor  window  displays  basic  sequencer  timing  information,
including  the  meter,  tempo, and beat note. It also includes a scroll bar
that  allows  you  to  control tempo for playback and recording. For a full
description of how the Conductor window works, see Chapter 4.

  If  the Conductor window is not on the screen, or if it is hidden behind
other windows, you can pop it up by choosing Conductor on the Goodies menu.
The Conductor window serves as a reference display. The Conductor track can
be  edited  graphically using the Conductor Track data window. (see Chapter
11)

13.6 -displaying the transport window

  The  Transport window is where the basic sequencer controls are located,
including  the  Play,  Record,  Fast-forward,  and  Rewind buttons. It also
includes  a  pair  of  sequence  counters, and a variety of other functions
related  to  sequence  operation.  You'll  find  a  full description of the
Transport window in Chapter 4.

  If  the  Transport  window  is closed, or if it gets hidden behind other
windows  on the screen, choose Transport on the Goodies menu to bring it to
the foreground, making it active.

13.7 -managing system-exclusive data

  Master  Tracks  Pro's  Sysex feature allows you to send and receive MIDI
system  exclusive  data  such  as  synthesizer patches to and from the MIDI
devices  in your system. You can store this data in files on disk, and then
retrieve  it  at any time to send to your instrument. Since each instrument
has  a different system exclusive data format, you can only do "bulk dumps"
with  Master  Tracks  Pro  -  that  is,  all data is stored and sent in one
continuous file, and can't be edited within Master Tracks Pro.

  To use the Sysex feature, choose Sysex on the Goodies menu. When you do,
the System Exclusive dialog box pops up.

13.8 -receiving sysex data

  Before  you  can receive system-exclusive messages from your synthesizer
or  other  MIDI  devices,  you'll  need  to  know how to send them from the
devices. Consult your owner's manuals for instructions.

  When  you're  ready to proceed, click on Receive in the System Exclusive
dialog  box. Master Tracks Pro will now record any system-exclusive data it
receives.

  Send  the data from the MIDI device using the procedure specified by the
manufacturer.  You  can receive up to 64 separate system-exclusive messages
in  one  file.  When you send the data back to the device later, it will be
sent on the same channel it was received on.

  When  you've  finished sending the system-exclusive data from the device
to  Master  Tracks  Pro,  click  on  Stop in the dialog box to shut off the
receiving process.

  To  assist  in  recording multiple system-exclusive messages in a single
file,  the  program  counts the number of messages it receives and displays
the count when you click on Stop.

13.9 -storing sysex data on disk

  To  store  a system-exclusive data file, begin by naming the file. Click
on  the  filename  field to enter the name there. You can also place a memo
about the data in the Memo box. To do so, click on the box or press Tab and
enter your memo.

  When  you've  named the file and written the memo, click on Save. A File
dialog  box  will pop up. You can scroll a list of filenames on the current
disk,  and switch drives or directories from this dialog box. You also have
another chance to name the file for your data.

  Once  you've  chosen the drive and disk where you want to save the file,
click  on  OK on the File dialog box, or press Return. If you decide not to
save  the  file,  you can click on Cancel to return to the System Exclusive
dialog box.

13.10 -loading sysex data from disk

  To  send  a  system-exclusive  file to your MIDI device, the first thing
you'll  need  to  do  is retrieve it from disk. Click on Open in the System
Exclusive  dialog  box  to  bring up a File dialog box. This box contains a
listing  of  all  system-exclusive  files  stored  on the current disk, and
allows you to switch disks and directories if you wish.

  Once  you've  located the desired file, you can open it either by double
clicking  on  the  name, or by single clicking on the name to highlight it,
and then clicking on OK or pressing Return. At any time before you open the
file,  you  can  decide not to open it and return to the main dialog box by
clicking on Cancel instead.

13.11 -sending a sysex file to a MIDI device

  Before   you   can  send  a  system-exclusive  file  to  a  MIDI  device
successfully,  you  must  first  get  the  device  ready  to  receive it by
following  the  appropriate steps listed in the owner's manual. When you're
ready,  click on Send in the System Exclusive dialog box. Master Tracks Pro
will  send  the  file  in  its  entirety. Usually the receiving device will
inform you about whether or not the transfer was successful.

13.12 -quitting the sysex dialog

    When  you've  finished your system-exclusive operations, click on Quit
in the dialog box to return to the main Master Tracks Pro screen.

13.13 -MIDI keyboard setup

  One  of Master Tracks Pro's most useful features is the ability it gives
you to operate all the sequencer transport controls and to select durations
in the Step Editor using a MIDI keyboard, freeing you from the need to move
back and forth between the ST and your synth.

  Selecting  the  Keyboard  command  pops  up  a  dialog box that lets you
configure  Master  Tracks Pro for MIDI keyboard control of these functions.
When you've made your configuration settings, click on OK to enter them and
return  to  the  program, or click on Cancel to return without entering the
changes.

13.14 -MIDI transport control


  The  options  for transport control are at the left side of the Keyboard
command  dialog  box.  To  activate  MIDI keyboard control of the transport
functions,  click on the small box next to "Use in Transport" in the dialog
box.  A  checkmark will appear in the box when MIDI keyboard control of the
sequencer  transport  is  active.  You can turn it off again at any time by
clicking on the box again.

  Next,  assign  each  transport function in the list (play, stop, record,
and  so  on) to a key on your MIDI keyboard. Click on the larger box to the
right  of  each  function and then type in the pitch letter name and octave
number of the key to which you want to assign that function.

  In  addition  to  entering  the key you'll use to control each transport
function,  you  must  also  activate  keyboard  control  of  each  function
individually  by  clicking  over  the small box to the left of the function
name.  When the keyboard control is active, a checkmark appears in the box.
You  can deactivate any function simply by clicking on the box again. Being
able to activate the functions individually allows you to use only the ones
you  really  need,  leaving you more keys to play. Keys that have functions
assigned to them will not be recorded in the sequence.

13.15 -using the MIDI keyboard for step entry

  The chapter on the Step Editor descibes how to use your MIDI keyboard to
insert  new notes in the sequence. To activate MIDI keyboard control of the
duration of inserted notes, click on the box next to "Use in Step Input". A
checkmark  will  appear in the box indicating that keyboard control of note
durations is now active. You can turn it off again by clicking over the box
once more.

  Then  specify  which  key  you  wish  to  use for each duration value by
clicking over the box to the right of the corresponding note icon, and then
typing  in  the pitch letter name and octave number. Using the same method,
you  can  also  specify  a  key to activate the tuplet function, and one to
insert a rest equal to the currently selected duration.

  Once  you've made your keyboard assignments, you must also activate each
key  separately by clicking over the box to the right of its duration icon.
Again, you can deactivate any key by clicking over the box another time. By
activating  only  the keys for the durations you need, you'll save keys for
recording  music.  Any settings you make in the Keyboard Setup can be saved
with Preferences in the File menu.

13.16 -configuring your MIDI setup

  The  MIDI  Setup  command lets you choose whether Master Tracks Pro uses
its  own  internal clock for sync timing, or follows an external MIDI clock
source.

  Selecting  the  command  brings up a dialog box that lets you make these
choices.  Once  you've  made  your  changes,  click on OK to enter them and
return  to  the  program, or click on Cancel to go back without saving your
changes.

13.17 -selecting the timing source

  The  timing  of  a  Master  Tracks  Pro  sequence  can be set by its own
internal  clock  or  by an external MIDI clock. If you use an external MIDI
source  for timing, Master Tracks Pro responds to all MIDI timing messages,
including Start, Stop, Continue, Song Pointer, and MIDI clocks.

  Only one clock source can be active at a time. To set the sync source to
the  program's internal clock, click on "Internal" in the MIDI Setup dialog
box.  If  you  want  to sync the sequence to an external MIDI clock source,
click instead on "External".

13.18 -using the record filter

  Master  Tracks  Pro  can selectively record only the MIDI data you wish,
while  it  filters  out  any data that you don't want to record. Choose the
Record  Filter  command  on  the Goodies menu to bring up a dialog box that
lets you choose which combination of MIDI data types Master Tracks Pro will
record.

  With  this  feature,  you  can independently select or disable each MIDI
data type, including pitch bend, channel pressure (also known as monophonic
key  pressure  or aftertouch), polyphonic key pressure, modulation, program
changes,  note  data,  and  other  MIDI  controllers. You can also have the
program quantize note timing while you are recording.

  As  a  simple  example, you may want to conserve memory by filtering out
aftertouch  or  modulation wheel data (since both of these controllers send
data  continuously,  they  can quickly fill up large amounts of your system
memory). Filtering out the aftertouch and mod wheel data is a simple matter
of deactivating these options on the Record Filter dialog box.

  You  can  choose  not  to  record notes at all, so that you can create a
seperate  track for, say, pitch bend data. That way, you can concentrate on
making  your  pitch  bends as accurate as possible. You can choose a single
channel  that  Master  Tracks  Pro will listen to while recording, while it
ignores  incoming data on other channels. You can also quantize on input as
many drum machines do.

13.19 -changing the record filter settings

  To  change the Record Filter settings, first choose Record Filter on the
Goodies menu. In response, the Record Filter dialog box appears.

  Each  MIDI  data type appears in the dialog box with a corresponding box
to  the  left of its name. When the box is darkened, that data type will be
recorded. When the box is empty, that data type is disabled, and it will be
ignored during recording. You can select or disable any combination of data
types you wish. Clicking on the boxes toggles them between the selected and
disabled settings.

13.20 -miscellaneous controllers

  Tha  Controllers  option  in  the Record Filter dialog box refers to all
miscellaneous  MIDI  controllers other than the ones specifically listed in
the  box.  Most popular synthesizers respond at most to only a few of these
miscellaneous  controllers,  and many don't recognize anything beyond pitch
bend,  modulation,  and aftertouch. Consult your synthesizer owner's manual
for  the  numbers  of  any  controllers  that   your instrument can send or
receive.

13.21 -selecting individual channels on the record filter

  Another choice on the Record Filter dialog box, "Only on Channel" allows
you  to filter out data from all but one MIDI channel when you record. When
this  setting  is active, the box beside it is darkened. You can deactivate
this  option by clicking on the box beside it so that it is empty, and data
from all channels will be recorded.

  If  you wish to use this option, enter the channel number by clicking on
the  data  box  on  the right of the option, and then typing in the channel
number, from 1 to 16.

13.22 -quantizing while recording

  You  can  use  the  option on the Record filter labeled "Quantize to" to
quantize notes while you record them, much as a drum machine does.

  Activate  this  option  by  clicking in the box next to it. The box will
darken when it is active.

  Next,  select the resolution for quantization by using the arrow keys to
choose  the  appropriate  note  duration  icon.  To  quantize  to  a tuplet
resolution,  click on the box next to "Tuplet", and enter the tuplet values
you  wish by clicking on the value boxes and typing in the new numbers. You
may  also  change the percentage value that determines how far ahead of the
beat Master Tracks Pro will reach to quantize a note. (See Chapter 10)

13.23 -exiting the record filter

  When you're finished making your Record Filter selections, return to the
Main Master Tracks Pro screen by clicking on OK. To return without entering
the  changes you made, click on Cancel. Any settings you make in the Record
Filter can be saved with Preferences in the File menu.

----------> 14. Advanced Topics >-------------------------------------

  In  this  chapter  you'll  find information about how you can put Master
Tracks  Pro  to  work  on your most sophisticated musical chores, including
looping, punch-in recording, MIDI and SMPTE sync, and more.

14.1 -conductor track settings

  The  program  stores  tempo,  beat,  and  meter  values  in  a  separate
"Conductor  Track"  along  with  each  measure  in  the score, providing an
elegant way of setting up conductor "templates" of meter and tempo changes.
These  values  are  stored  in the Conductor track and control how the MIDI
data  is  broken up into measures. Conductor templates can be saved to disk
as  a  score  for  later  use.  The  vertical  grey  bar in the Song Editor
represents the end of the Conductor track.

14.2 -re-barring to remove a beat

  The  Conductor track can be utilized to remove measures or even a single
beat  from  your  sequence.  For example, if you have a 4/4 measure in your
piece  (say  measure 6) which you have decided needs the last beat removed.
Select  measure  6  and  choose  Conductor from the Change menu. Change the
meter  of  measure  6 from 4/4 to 1/4 time. Now when you return to the Song
Editor  window  or Step Editor window you will see 4 measures occupying the
space  previously  taken up by measure 6. This is most graphically depicted
in  the  Step  Editor  window. Each of these four new measures now contains
only  one  beat.  In  the  Song  Editor  window,  Cut the last of these new
measures  (#9)  by  selecting  it along the measure ruler at the top of the
window.  Selecting measures in this cuts time out of the sequence on all 64
tracks.  You can now select the 3 remaining 1/4 measures (#6-#8) and choose
Conductor once again from the Change menu and rebar those three measures to
3/4 time making them one measure again.

14.3 -inserting measures in a single track

  The  Insert  Measure command works on all tracks at once. To insert time
into a single track use the following method.

  Let's  say  you  wish  to insert two measures between bar 4 and bar 5 on
track #1 which is currently 14 bars long. In the Song Editor window, select
measures 5 through 14 of track #1 and Cut them. Then select an insert point
between  measures  6  and 7 and paste the bars you cut back into the track.
The  track will now be 16 measures long with 2 empty bars at measures 5 and
6.

14.4 -punch-in recording

  Master Tracks Pro allows you to make punch-in recordings in two ways:

  First,  you can start and stop recording at any point in the piece using
the  Transport  and  Sequencer  windows.  This  means  you can punch in new
material  over  any  section  of  an  existing track simply by starting and
stopping  the  recorder  at  the  proper  points. The existing data in that
section  of  the  track  is replaced by your recording, but data before and
after the punch-in section will be unaffected.

  Because  Master  Tracks Pro records in measure increments, you must stop
recording  prior to the end of the last bar of the section you are punching
into.

  Remember  that  you  can  have a count-in of one bar prior to recording.
Master  Tracks Pro will round the new data to the next measure, so punching
in less than 1 measure is not allowed with this method.

  You  should make a copy of the track to a blank track before punching in
using  this  method. That way, you have the option to undo the recording if
you  liked  the  original  better,  and then redo it if you want to keep it
after all.

  The second punch-in method utilizes an empty track. Begin recording on a
different  track  at or before the section in time you wish to replace. You
can  have as long a count-in as you like as you are recording on a parallel
track  that you will edit in later. When you have a take you like, Copy and
Paste  the notes (or MIDI data) you "punched in" from the second track into
the  original  track  in  the  Song  Editor.  This  will let you "undo" the
punch-in  and  compare  takes,  and will give you more freedom in selecting
exactly where to punch in. If you wish to mute the section you are punching
in  to,  simply  clear those measures in the Song Editor proior to punching
in, or Copy them to a spare empty track for temporary storage.

  Using  these  two  punch-in  methods  along with the Step Editor and the
Change commands, it's possible to correct all playing errors.

14.5 -looping

  Individual  tracks  can  be  looped  during  playback.  This  feature is
especially  useful  with  short  repeating  sections  such  as bass or drum
parts.

  Record the part once, and then edit if necessary. You can trim your loop
using the Cut command to get the proper number of measures to loop. A track
ends  where there are no more filled or hollow measures present in the Song
Editor.  For  reference, the grey vertical bar in the Song Editor indicates
the end of the Conductor track.

  Turn  on  the  track's loop control and let the part play back. Lay down
other parts or even other loops against it by recording on other tracks.

  Remember  that the loop is only stored in memory once, and always starts
at the beginning of the sequence. That means if you start playback past the
point  of  the  loop, the track will not play back. That also means that if
you  are copying tracks from one sequence to another it may not be possible
to  preserve the loops that begin later in the piece. This is the reason to
create literal copies of your loops, especially before building songs.

  Loops  encourage  speed  and  spontaneity  in music making and also save
memory.  Use  them  to work out your ideas. However, once your song or song
section  is complete, copy and paste the looped part into the track so that
it fills out to the end of the sequence. This will give you the flexibility
of Master Tracks Pro's song structure. This will also let you create subtle
variations  in  the  loop each time it plays using the Change menu or other
regional  editing  commands.  Once you have copied your looped part you can
append  as  many  copies of it as you like by repeatedly selecting Paste or
pressing Alt-V. The insert point automatically moves to the end of the last
paste.

14.6 -looping to the half-bar

  Master  Tracks  Pro's  Loop  feature requires you to loop to the nearest
measure, but if your phrase ends in the middle of a measure and you want it
to  loop  anyway,  it can be accomplished by re-barring the last measure of
the  track.  Let's say you're working in 4/4 time but you want the track to
loop  a two and a half bar phrase. Select bar 3 (presumably the last bar of
the  track)  and choose Conductor from the Change menu. Click on the circle
next  to  Set  Meter  and  set  the  meter to 1/4 time. You will now have 4
measures  with  one  beat each in them in place of old measure #3 which had
four  beats  in it. Select the last two of these new measures and Cut them.
Your track will now loop the way you want it to.

14.7 -loading many MIDI devices with a single mouse click

  Master  Tracks  Pro's  Sysex  feature remembers the MIDI channel of each
message  it  receives.  It will send each message in a file out on the same
channel  it  came in on. Each sysex file stored on disk can have as many as
64  messages (bulk dumps) in it. Most synths, drum machines, and rack mount
tone modules send their sysex bulk dumps as one or two messages. So if your
system  includes MIDI devices that have a selectable basic send and receive
channel,  you  can set each device to a different channel and dump each one
consecutively  into a Master Tracks Pro Sysex file while the RECEIVE button
is  highlighted  in the Sysex dialog box. Then SAVE all of this information
as  one  file.  (You might want to give it the same name as the sequence it
applies  to.)  When  you  want  to  reload  all  your equipment to play the
sequence, just load the Sysex file and click on Send and watch each of your
MIDI devices receive its information in turn.

14.8 -dumping from other sequencers

  You  may  wish  to  load a sequence created on another older computer or
sequencer (that does not support MIDI files) into Master Tracks Pro to take
advantage  of  its  advanced  features.  This  is easily accomplished since
Master Tracks can record incoming data on all MIDI channels simultaneously.
You only need to make one pass, playing all tracks of the sequence with one
track  on  Master  Tracks Pro set to record. After you have transferred the
sequence  you can use the Strip Data feature to un-merge the newly-recorded
track  by  channel, Pasting data from each MIDI channel onto its own track.
To  sync  the  two sequencers together it is recommended that the recording
sequencer be the MIDI master and the playing sequencer be the MIDI slave.

14.9 -editing across windows

  The  Cut,  Copy,  Paste,  Clear  and  Mix  Data editing commands perform
slightly differently depending on which window you're working in.

  The  Song  Editor works with all data types whenever you perform an edit
operation.  You  can  work with notes and MIDI data at the same time in the
Song Editor.

  In  the  Step  Editor, when you cut, copy or clear, you will only affect
the note data on all channels present. In the same way, when you cut, copy,
or  clear in a MIDI Data window, you will only affect the type of MIDI data
you are looking at in that window.

  Keep in mind, however, that the Paste and Mix commands for both the Step
Editor  and  MIDI Data windows will copy ALL data in the clipboard into the
sequence, no matter what type or types of data are included.

  This  scheme lets you strip a particular type of data from a track using
Cut  or Clear in the Step Editor or MIDI Data windows without affecting any
of  the  other  data in the track. You can also use a track's worth of data
collected  in  the  Song  Editor and paste or mix it in the Step editor for
MIDI delay (see below).

14.10 -crescendos and decrescendos

  Many  patches  (sounds)  on  synthesizers  and  drum machines respond by
getting  louder  with increased velocity settings but some, like organs, do
not.  The  MIDI  Volume  controller  is  controller  #7. In the Controllers
window, click on the Controller # box and use the arrows or the keyboard to
enter  a  value  of  7.  You  can  now  use the pencil icon cursor to enter
decreasing  (or  increasing)  values  at  any  spacing  or  curve you like.
Alternatively  you  can choose Continuous Data from the Change menu, select
the  range  of  measures over which you wish the change to occur, and enter
the starting and ending values. IMPORTANT: You must have a controller value
entered  in  the  track  for  Change  to  work. (There must be something to
change.)

14.11 -building songs

  Master  Tracks Pro provides up to 9999 measures measured by 64 tracks of
literal track data in which to work provided you have enough memory in your
computer.  Variations and combinations of two song-building techniques give
you many ways of building songs from segments without giving up the ability
to  edit or add additional tracks over the entire length of the song. Using
these  techniques  make  it  possible  to  add  variation and sweetening to
repeating sections and help keep your song organized in a single file.

  The  first  method  separates  songs  into sections within the same long
sequence.  Build  a conductor template and lay out the song structure using
markers.  You  can  begin  record  or play at any point, so you can work on
whatever section you like at any time. Leave several blank measures between
sections  to  avoid  accidentally erasing anything, and then, using the Cut
command,  remove  the  blank measures later when you've finished recording.
You can copy and paste between sections at will and your file will save all
sections at once.

  Another  method  lets  you  build  songs  in  a  more traditional way by
appending  different  files  together from the disk. For example, you could
record  three  separate sequences and save them individually on the disk in
separate files called Intro, Verse, and Chorus. Open the verse and copy it.
Then  open the Intro and paste the Verse onto the end of it. Set markers if
you  wish  and  use Save As... to save the new file. Call it Song. Open the
Chorus file and copy it. Open the Song file and paste the Chorus at the end
of  the  Verse.  You  will  now have a large Song in memory based on Intro,
Verse  and Chorus which you can add to and edit further. This Song can also
be used as a part of another, longer song.

14.12 -song list mode

  If you have enough memory in your ST, (a stock 1040 ST is good for about
80,000 notes depending on pitch bend, aftertouch, etc.) you can have Master
Tracks  Pro accompany you (or entertain you) for a list of songs and have a
precise  control  of the time between songs. Use the method described above
but  replace  "Intro,  Verse,  and  Chorus" with actual songs. Insert a few
blank bars between each song and place the markers at the beginning and end
of  each  song.  The markers allow you to quickly Tab from song to song. To
determine  the  time  between songs, select the inserted blank bars and use
the  Fit Time command from the Change menu. In performance you can also use
"Pause" assigned to your MIDI keyboard from Keyboard Setup to let you pause
between songs and then start up at the right moment.

14.13 -sequence data structure and ties

  Master  Tracks  Pro  stores  sequences  as groups of tracks and measures
along  with  a separate conductor track. The conductor track determines how
data  is  stored,  displayed, and played back based on the meter, beat, and
tempo  values  stored  with  each  measure. Storing data in measures is not
required  for  MIDI sequencing but becomes more important when you begin to
provide  sophisticated  graphic editing operations as those found in Master
Tracks  Pro,  and  when  you desire to convert your MIDI sequences to music
notation (more about this later).

  Ties are a special case of MIDI data and may cause problems for you when
you  cut  and  paste  across tied notes. Some MIDI events are single events
such as Program Change #7 or Sustain Pedal On. Because notes have a certain
duration between note on and note off and Master Tracks Pro stores notes in
groups  of  measures,  notes  that tie across measure boundaries are stored
internally  as  notes  tied  to  one  another, just as you would with music
notation.  When you cut across ties (not usually recommended) the ties will
automatically  be  clipped with note on or note off events added so that no
notes hang in the sequence or on the clipboard.

14.14 -sliding tracks

  You  can  delay  a  track by individual clock ticks (there are 240 clock
ticks  per  quarter note) by first Cutting or Copying the track in the Song
Editor.  Then paste the clipboard into a blank track using the Step Editor,
selecting  the amount of MIDI delay by positioning the insertion point with
the  arrow cursor. This will delay all the MIDI data including notes in the
track by the number of clock ticks or beats corresponding to your insertion
point.

  Another  way  to  produce  MIDI delay or even MIDI Pre-delay is with the
Offset  feature  in  the  Quantize dialog box from the Change menu. You can
experiment  with  different  values  for the number of clocks until you get
something  that  does  the  job.  If you wish to offset start times without
quantizing, simply set the quantize value to one (1) clock.

  MIDI  delay  can  be  used to "fatten up" a track's sound by playing two
tracks  together to separate channels slightly delayed. More radical delays
or  offsets  can  be  achieved  using  the  Song  Editor to delay tracks by
measures  using Cut and Paste. Rounds or echoing effects can be easily done
and undone until you have something you like.

14.15 -MIDI sync song pointer

  Master  Tracks Pro generates its own internal time base when sync is set
to Internal in MIDI Setup using a resolution of 240 clock ticks per quarter
note. It will send out MIDI timing messages, including Song Pointer, Start,
Continue,  MIDI  clocks,  and Stop corresponding to the Transport activity.
For  example,  whenever  you  move  the  Transport to a new location in the
sequence, a corresponding MIDI Song Pointer message is sent out.

14.16 -SMPTE

  If  Sync  is  set  to  MIDI  in  the MIDI Setup, the program accepts the
timebase reference from an external MIDI source and interpolates 240 clocks
per quarter note based on the incoming MIDI clock rate. It will receive and
autolocate  to  MIDI  Song  Pointer when in MIDI Sync mode. Using MIDI Sync
mode  with  an  external  SMPTE-to-MIDI  sync device such as Roland SBX-80,
Fostex  4050,  Garfield  Master Beat, Cooper PPS-1 and others, you can sync
Master  Tracks  Pro to SMPTE. Connect the MIDI Out of the external sync box
to  the  MIDI  In  of  your ST. Select MIDI Setup from the Goodies menu and
choose  External. A typical setup might have the master keyboard/controller
connected  to a MIDI merger along with the SMPTE-to-MIDI converter. You can
now  record new tracks while Master Tracks Pro runs in sync with your SMPTE
striped  video  or audio tape. If your external sync box supports MIDI Song
Pointer,  Master  Tracks  Pro  will  "chase"  the  tape transport and start
anywhere  in  the  piece.  If  your  external  sync  box  has Tempo Mapping
capability, you can create a tempo map that duplicates your conductor track
settings.

  When  synced  to  MIDI or SMPTE, the Conductor track becomes unnecessary
since the tempo map should be coming from the SMPTE-to-MIDI converter. When
used  in this application, leave the Conductor set to 4/4 bars with quarter
note beats.

14.17 -transposing drum patterns

  Master  Tracks  Pro's Strip data feature makes this easy. You'll need to
know  what MIDI note numbers the two drum machines each respond to. You can
learn  this  from  the  owner's manual or by playing each machine with your
MIDI  keyboard (using Thru on Master Tracks Pro) until you have noted which
key  corresponds to which drum. Let's take a Yamaha RX snare #1 and convert
it  to  a  Roland 707 snare #1. First, we strip the snare out of the Yamaha
drum track by clicking the box next to "Notes" and the circle next to "Only
notes  between"  in  the  Strip  Data  dialog  box from the Change menu and
entering  E2  (the  note  assigned to Yamaha's snare #1) in both note value
boxes. Choose Cut if you wish to remove the snare permanently from the drum
track and Copy if you want to leave it in. Place the cursor on bar #1 of an
empty  track  and  Paste.  Select the entire new track and choose Transpose
from  the  Change  menu.  In  the  first note value box enter E2 and in the
second  box  enter D1 (Roland's note assignment for snare #1). Do this with
each  drum  to  complete  the  transition. You can the Mix back down to one
track  if  you  wish,  or keep independent control of each drum for further
editing.

14.18 -notepad

  Master Tracks Pro has 64 tracks to record on. Most people use only 16 to
30 of them at a time. This leaves a lot of empty space that can be used for
making  notes  about  your  work. Just scroll down to an unused area in the
Sequencer  window,  click  in  a Track Name field and jot down whatever you
like,  perhaps  information  about  the patches you used and the associated
sysex file.

14.19 -a typical scenario

  You  are  fortunate enough to land a gig doing the score for a 30 second
commercial.  The  producer  informs you that there will be a 5 second voice
only  opening  and  another 5 seconds of voice only for the closing so your
music   must   be  exactly  20  seconds  long.  You  accomplish  this  task
effortlessly  using  Master  Tracks  Pro and arrive at the recording studio
ready  to  lay  down  your sequenced tracks to tape. "There's been a slight
change",  the  producer  informs  you.  "The opening voice segment is now 6
seconds  long  but  the  entire  thing must still be 30 seconds.... OK?" No
Problem!  Just  use Fit Time to make the blank measures at the start of the
piece  to fit 6 seconds and then select the 20 second music section and use
Fit  Time  to  fit  it  to  19 seconds to give the producer exactly what he
wants.


14.20 ----------------------------------------------------------------

                  - - SUMMARY OF KEYBOARD COMMANDS - -
                  ====================================

  Transport Commands:
  ------------------
   [SPACE]         Start and Stop Transport
   [ENTER]         Record
   [TAB]           Move to next marker
   [SHIFT][TAB]    Move to previous marker
   [RETURN]        Enter a rest in Step-Entry mode
   [BACKSPACE]     Clears selected area in Song, Step, and MIDI Data
                   windows, Deletes last note entered in Step Entry
                   mode.
   [0] to [3]      Change measure ruler display values
           +,-     Change numbering start point


    Window Commands:
    ---------------
    F1          Sequencer window
    F2          Song Editor window
    F3          Step Editor window
    F4          Pitch Bend window
    F5          Channel Pressure (Aftertouch) window
    F6          Key Pressure (Polyphonic) window
    F7          Modulation window
    F8          Controller window (all other controllers)
    F9          Program Change window
   F10         Conductor Track Data window


   File Commands:
   -------------
   Alt - N     Start with new sequence
   Alt - O     Open sequence from disk
   Alt - S     Save current sequence to disk
   Alt - Q     Quit Master Tracks Pro


   Edit Commands:
   -------------
   Alt - Z     Undo last edit or change operation
   Alt - X     Cut
   Alt - C     Copy
   Alt - V     Paste
   Alt - M     Mix
   Alt - I     Insert measure
   Alt - A     Select All


   Layout Commands:
   ---------------
   Alt - < (,) Zoom In
   Alt - > (.) Zoom Out


   Goodies Commands:
   ----------------
   Alt - K     Keyboard Setup
   Alt - R     Record Filter

  In  any  MIDI  Data  window,  pressing  any key except Spacebar, Return,
Enter, Tab, Backspace, or Clear will toggle between a dotted line graph and
a filled graph of any MIDI data which is present.

14.21 ----------------------------------------------------------------

         - - - MOST COMMONLY USED MIDI CONTROLLERS - - -

   CONTROLLER #1    MODULATION WHEEL
   CONTROLLER #2    BREATH CONTROLLER
   CONTROLLER #4    FOOT MODULATION
   CONTROLLER #5    PORTAMENTO TIME
   CONTROLLER #6    DATA ENTRY SLIDER
   CONTROLLER #7    MAIN VOLUME
   CONTROLLER #8    BALANCE
   CONTROLLER #10   PAN
   CONTROLLER #64   SUSTAIN (Damper Pedal)
   CONTROLLER #65   PORTAMENTO
   CONTROLLER #66   SOSTENUTO (Middle Pedal)
   CONTROLLER #67   SOFT PEDAL
   CONTROLLER #92   TREMOLO DEPTH
   CONTROLLER #93   CHORUS DEPTH
   CONTROLLER #94   CELESTE (Detune) DEPTH
   CONTROLLER #95   PHASER DEPTH
   CONTROLLER #96   DATA INCREMENT
   CONTROLLER #97   DATA DECREMENT
   CONTROLLER #122  LOCAL CONTROL (Off=0, On=127)
   CONTROLLER #123  ALL NOTES OFF
   CONTROLLER #124  OMNI MODE OFF
   CONTROLLER #125  OMNI MODE ON
   CONTROLLER #126  MONO MODE ON
   CONTROLLER #127  POLY MODE ON